That backhand has always been in the Pro Pinball physics. It might be a little stronger than a real flipper would do, but it's far more accurate (in 1997!) than TPA's flippers with crazy strong backhands from a catch but hardly any swinging backhand ability.
I find the biggest scoring to come from repeating Castle Multiball over and over. Take a look at my stream here for a taste. http://www.twitch.tv/vikingerik78/b/521271192
Castle Multiball is really easy to start over and over by just reshooting the castle lock after each eject. Each time...
Well, recheck your doubting. The scores really do take 10 hours. Some folks zone out on video games playing Candy Crush or some such. Some do it with pinball. :)
Medieval Madness gives out extra balls not just for Royal Madness, but also every time you complete Castle Multiball by collecting...
I put up 80 billion last night, good for #4 on the leaderboard. Here's some tips for the high end of strategy on Creature.
The jackpot permanently doubles when you collect a super, but with limits. Three doublings is the most I've ever been allowed, and occasionally only two. I think it...
You have to do it while he is talking for some reason. Some thread here said to do it by immediately plunging at full strength and hitting him ASAP at the start of a ball or game, while he'll be yakking about something or other.
Nudge the table while the ball is trapped, and shoot before it settles all the way back to a full catch. That shakes up the physics enough to make the shot possible. You don't have to do it on the fly.
Here's the saved stream. http://www.twitch.tv/vikingerik78/b/521271192
I didn't realize how low my microphone level was, sorry if you can't hear me very well.
I'll stream for another challenge sometime next week.
I'll be going again today (Saturday) around 1 PM Eastern. Will do the Williams Challenge again, hopefully I can nail it 100% this time after some practice on Gorgar this week. http://www.twitch.tv/vikingerik78
I'm not sure I was really making a serious suggestion, just kind of thinking out loud. :) Really I'm trying to resolve this: the difference between the #1 and #5 slots represents a serious interval of skill on many tables (certainly any with limited EBs like Ripley's), but on some tables...
I approve of this ranking method. :)
The refinement I'd love to see but not sure how to do correctly is to factor out infinite runs. Like, I can play Funhouse, Bride, T2, TZ indefinitely and so can several other players on several tables. It's silly for us to keep spending 12 hour games...
I do believe the original poster may be too young to get into bars. :) Don't know DC's laws in particular but NJ is pretty strict about allowing only over 21 to enter.
I'm most worried about the game killing bugs. Lost balls on TOTAN and Ripley's, the stuck-ball lock bugs on Black Hole and Black Knight, the cannonball run camera lock on CV, the upper flipper stuck ball when ending LITZ. I wish I could fully play these tables but it's not worth my time (well...
AFM doesn't need analog nudging. Really all you ever need to do is whack the ball away from the outlanes at maximum power.
I do miss analog nudging on some tables. The pegboard areas after shooting the ramp on Pinbot and Bride come to mind, where keyboard nudging can't reliably select a path.
Surprise: Teed Off. Everybody said it was a bad shadow of NGG, but they're nothing alike past the theme. Teed Off has quite an interesting layout with some good flow. And the unbalanced scoring actually converges back to balanced at the high end with three different ways to abuse multiple...
Cactus was at the top of my list too until recently, after visiting the playable ones at the Vegas Pinball Hall of Fame and also at Modern Pinball NYC. Both also have Wizard of Oz. (Playing it in person didn't help me figure out what was going on either though.) You're in LA, you ever get to...
I haven't bought in to season 3 yet, which accounts for the missing 10k points between me and the top. I'll get there eventually but don't want the time sink right now.
Nice work!
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