Pretty sure that JJ pins run on a linux-based PC sitting in the cab or the backbox. So you could probably run the software natively on linux, there you go, emulation solved ;)
True. I'm just trying to point out that even well-received tables have exploits in them that can be easily abused. Not everyone is able to take advantage. Having never played Big Hurt I am at least looking forward to seeing what it's about; but I'm not exactly excited by the choice of table.
Just got round to listening and I have to vehemently disagree with High Speed. The answer I'd have given isn't too far off though: F-14. Seriously, needs to be in the top 10. The light show is amazeballs and it's not too shabby on a tablet either. Then there's the music.
Sent from my SM-T710...
Indy 500 is an exploit-fest as well, just a bit more difficult to get to that point. Once you do though you can keep making the same two shots forever and score lots of points very quickly.
The max jackpot in Turbo Boost mode (two-ball multiball) is 90M, and yes you can just keep repeating it over and over again with one ball held on the left flipper. It's all left ramp->lock, rinse and repeat.
Playing in the Mobile tournament for a change.
Indy 500 - start Turbo Boost multiball, stay in Turbo Boost multiball for 20 minutes collecting easy 90Ms
HS2 - Red Line Mania/Super Jackpots
Harley - Video Mode
ES - Spam the ramp, mix in the odd jackpot maybe?
F-14 - Multiball all the way
ToM -...
This was already reported in the main issues thread (link). Also, did you email support@pinballarcade.com - it's okay posting here but FS don't necessarily read every single thread on this forum.
Yep, they learned a lot from WOZ (particularly that less > more, and more <> better). The rules on WOZ are so deep it's impossible to even know what's going on. At least in The Hobbit you get a sense of getting somewhere pretty quickly.
The biggest drawback to both the JJPs to me, though is...
Yeah they're a bunch of losers are game devs. They only do that because they couldn't get real jobs writing real software for real businesses. I mean who on earth would deliberately want to go work for a company where you're writing fun stuff and get to play pinball in the office? Dorks.
Of...
Have fun. And if you've not already played it, expect long ball times. That was my impression at least, from the one game I played on a regular Hobbit. The table does not like draining.
They're not holograms... it's a projection of a reflection onto a glass screen from a CRT monitor built into the cab. We are talking 1999 tech here, remember.
On Android - it only appears when the ball is in play. When you're launching the ball, there's no button, just clicking in the flip area launches the ball.
I would suggest that in the iOS version, the code that links clicking in the flip area with launching the ball is broken; it's "on" all...
First, it's only just gone 9am in California. So they've only just started work. Second, try emailing support@pinballarcade.com instead; that's the official support channel for TPA, not the forum.
Anyway, here's what it looks like on Android:
That button can be moved higher. It's not there on...
I'm intrigued enough by this that I'll see how this works on Android at lunchtime. Other tables where you need to press the launch button for a special in-game feature (thinking AFM's Martian Bombs, Jack*Bot cheat button, etc) there is a separate on-screen button that can be repositioned...
I'd say Radical! is the obvious choice, of course it's 30 years old and finding one in good condition will be a challenge. No Fear is only 20 years old, but doesn't have skateboarding in it.
Rollergames?
Another thread got side-tracked into H2H speculation; I like the idea of timed games and/or speed runs. Genuine hotseat could get boring, especially if you can't see what the other player's doing.
Hi there! Since you're on the PA side of Ohio, are you planning on going to Replay FX this year? (Admittedly I don't know where Hopewell is, it could be all the way up by Erie for all I know.)
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