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  1. M

    Fixed Twilight Zone: Clock doesn't function correctly

    Turret on ST and the Clock being broken on TZ issues are related. Fixed in 0.010
  2. M

    Portrait mode on PC? (Update: Now Available)

    Please see my comment here on what's going on with Portrait and why it's not a simple task. http://digitalpinballfans.com/showthread.php/4172-Details-on-PC-Cabinet-support-for-TPA?p=96119&viewfull=1#post96119
  3. M

    Details on PC Cabinet support for TPA

    Portrait isn't a simple addition. First it requires engine tech. Since PC is DirectX you can't just copy from iphone or android. Once the engine tech is in, then every single screen needs to be setup to work in portrait. I believe that's nearly 80 screens that have to be redone. Again they...
  4. M

    Fixed General Goals button does not appear to be updating on the table selection screen.

    This worked for me, but I made some changes last night that may have inadvertently fixed this. So I think it's fixed in Vs 0.010
  5. M

    Art - Ball reflection and Flippers

    I looked at our real table, and I think the flippers are a little shorter (height wise) than the real table.
  6. M

    Fixed Goin' Nuts: Missing HUD

    Will be fixed in tonights version (0.010)
  7. M

    Beta Vs 0.009

    HDR in this case. I think it was my fps fix that caused the "blink" to be longer. I plan to fix this, but it's just lower priority than crash bugs right now.
  8. M

    PC - Request 1366 x 768?

    Look for it in Vs 0.010 later doday.
  9. M

    PC - Request Antialiasing

    I definitely plan to fix this. If I'm correct, MSAA works when you turn post processing off. When I hooked it up I was able to get it to work when you don't use post processing. I think it's still setup to work that way, it currently chooses the highest AA your card supports (I definitely...
  10. M

    Fixed PC Beta does not load on Steam

    Sorry I missed the X850 the first time you posted so I didn't realize it was DX9b/Shader Model 2. If you can find a used card, GeForce 6800 or 7800 both come in AGP.
  11. M

    Fixed Game runs too fast

    That would require a bit of physics rework. It may be possible to get it to work locking at 120 fps, but I would need a setup to do some extensive testing. Any changes involving physics become a bit risky....especially with 30+ tables already tuned with what we have.
  12. M

    Fixed Goin' Nuts: Missing HUD

    Figured out the issue, thanks.
  13. M

    Beta Vs 0.009

    Closing Steam and reopening usually causes it to download the latest. The download is fairly small cause steam compares bytes from one build to another and only downloads what changed. Version number shows in the lower right corner. You can also open Log.txt where the build is installed under...
  14. M

    Bug UI: Switching tables causes screen to black out for a second

    Ok. That was in Vs 0.008 as well.
  15. M

    Fixed Goin' Nuts: Missing HUD

    Post processing on or off? Could you post a screen shot? I'm seeing it on mine.
  16. M

    Bug UI: Switching tables causes screen to black out for a second

    Backing out of a table to the main menu? If so that was to fix the crash issue. I have a solution for this as well, but fixing the crash was more important.
  17. M

    Fixed Game runs too fast

    Are the 120hz issues any better with Vs 0.009 that was just released?
  18. M

    Beta Vs 0.009

    Posted a new beta version. Change list for Version 0.009 - Fixed crash when exiting a table back to main menu. - Fixed frame rate by locking to 60 (Does not fix if table ran too slow before) - Added Flight 2000 and Goin Nuts - Explore camera works in coin door now. Use Explore cam before...
  19. M

    Flight 2000/Goin Nuts not showing up?

    Version 0.009 will have Flight 2000 and Goin Nuts

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