PiN WiZ, I've created http://digitalpinballfans.com/showthread.php/5537-Why-Has-the-Launch-Button-Moved-to-the-Top-Right-of-the-Screen? for stickying. This question is asked a fair bit by folks who haven't played a "Launch Button" game in a while. It caught me out a while back as well.
Mods, please sticky this thread, because I have observed an increase in users not knowing why the button has moved. This thread should help remove duplicate help requests from beta threads.
Problem
The launch button on tables such as Star Trek: The Next Generation and Attack From Mars has moved to the top right of the screen, just underneath the Pause Menu.
Background
You now have the option to reposition this button to your liking, in increments of 5%. This setting caters for...
Sound issues are known issues, and relate to the sound server Farsight uses across all platforms (maybe not the PC - I'm not sure). This issue affects all tables, and is a point of minor frustration for me every time I play tables.
Most prominent on T2 is the skillshot "blip, blip, blip"...
Hey Ryan
Thanks for the new Beta.
What are the package highlights for this beta?
I've observed the following:
New Attract mode music
Better chrome textures on the skull, and texture applied to the Hunter-Killer drone.
Skill shot view now focuses on the targets (nice one!)
Canon shots now...
I was playing around with these settings a few weeks ago, and used this XDA post as reference:
http://forum.xda-developers.com/showthread.php?t=1989233&page=2
Page 2 has notes for Tegra devices.
tl: dr is that Multi-Sample Anti-Aliasing 4x only works for OpenGL apps on Tegra (which uses...
Hmm, I seem to remember some strange collison detection issues on devices with different PPI counts. Because the N10 has super HD resolution, perhaps these issues are occuring because of that?
For the record, I have not had this happen on the 720p TF300T.
Hey there Foul. Welcome to the forums!
Because you're new, you probably have a lot to catch up on. I would definitely recommend reading back through the last 10 beta testing posts to get a feel for how the game has progressed, and look at Sean DonCarlos's "Master Issues List" in the General...
There is nothing quite like a perfectly maintained supercharger mechanism flinging that ball around. Having that part working at is peak every time you start the table up in TPA will be something I very much look forward to experiencing again.
If you have felt the force exerted on the pinball...
It's it just me, or is an unsuccessful left ramp shot almost always a center drain shot on this table? I didn't remember it being this bad on a real table.
This is a known, and very frustrating, bug with the TPA sound server sync. On all platforms.
Bobby admitted it was a problem in a podcast. No update on whether any work had been done on it.
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