Hehe...
It's a dead issue. No need to ask for things like that in 2015. Must wait for dx11 and start complaining when stuff is broken with that lighting.
At first they had to bring good stuff one after another. Now the good stuff is drying up.
http://www.ipdb.org/search.pl?searchtype=advanced&ppl=Steve%20Ritchie
http://www.ipdb.org/search.pl?searchtype=advanced&ppl=Pat%20Lawlor
There is not much left from the gods.
This late in the game it...
Ritchie and Lawlor are the rockstars of this thing we enjoy. Both have around 10 realistically releasable tables left. That's why i think the stuff from them will be spread a little.
Roadshow would make 3 in a season for Lawlor. Why do that? Someone said the getaway after taf and right after...
Just like the POTO file that was in the steam version since launch or something... This things tell nothing about when some table will pop. It's just a confirmation that that table is on the radar, and we all know for sure, from a few interviews, that they love Steve Ritchie and hs1+2 were a...
This guy nails most of the stuff. Bought season 1 to show support and hope for fixes...
- No vibration
- Aliasing is an issue
- Needs configurable controls
- Needs more work to tune lights/contrast/colors feel to reduce the washed out thing.
Knowing that ps4 still has NO vibration after a year...
I had a dream in the past, i'll share it again...
Wait for dx10 and from then make the pc version releases like this:
- 1 new table/month (dx11/dx9)
- the table from the previous month rerelased with fixes from community feedback
- each month one (or two) old table rereleased (fixes from...
It's simple. Fixing old tables is a waste of resources and doesn't bring $. Only pumping a new table each month "puts food on the table". I have zero hope for the future. Even when dx11 comes (2016) it will only make things look shiny but the bugs will still be there.
Fixing stuff is hard and...
Wanted to post on the "first impressions" about the crazy bright playfield, but i found this thread. Can't believe that no one realized this before, during testing.
There was pink hue in the past, gone, now this "too bright" thing. Hope to see dx11 soon and we can get a break from this issues.
Dream feature for me:
As dx is almost here and lighting will be dynamic, let the user change the color of each light bulb under the playfield. How amazing would that be?
I love and LOVE system 11! My top 3, as seen here... - http://digitalpinballfans.com/showthread.php/7943-What-s-your-favourite-table-you-know-will-never-come-to-TPA?p=148277#post148277
1. RollerGames
2. Gilligan's Island
3. Bad Cats
4. Jokerz
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