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    Tommy Pinball ( Like you have never seen it before )

    Thanks Tann I optimized Tommy way better than Elvis, Mostly on draw calls which makes a difference on low spec machines as drawcalls are CPU bound. Tommy has less than half of what Elvis has. Tommy even has more polygons, I think its close to a million per frame! I should make those same...
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    Tommy Pinball ( Like you have never seen it before )

    HI Gents and ladies? I have been really busy with work but I managed to squeeze in some time now to quickly do a new build. So the flipper action now supports doing low voltage tricks , the flippers are also a bit shorter although now Im not sure if they are a tad too short again. I wish I...
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    Tommy Pinball ( Like you have never seen it before )

    Thank you for you kind words ;) I am actually busy doing some tweaks again .. I already added in a menu option to have choose regular balls without decals. and I'm getting the EOS and low voltage coil control right on the flippers so it is now possible to do all manner of ball control tricks...
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    Tommy Pinball ( Like you have never seen it before )

    YAY!!!! That is awesome to hear. I will still add the options for AA and reflection probes, in case it helps others with lower spec cards or cpu's in future. I think its good to have options to try when things dont wanna run smooth. Im gonna do one more table recreation before building an...
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    Tommy Pinball ( Like you have never seen it before )

    I dont know what experience you have with Unity development, coding or 3D asset creation so by your question itself I presume not much? If that is the case and you plan on actually making something good from start to finish, then you have to start by learning everything needed i guess. Unity has...
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    Tommy Pinball ( Like you have never seen it before )

    Hi MRZ999 Yes in the next build I will have options to choose a less expensive AA ( although obviously it's not as good ) or no AA . Im using a deferred rendering pipeline which is the best choice for having so many lights in realtime but comes with a gotcha in that regular hardware AA...
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    Tommy Pinball ( Like you have never seen it before )

    Hey Lio I disabled the game launching screen by choice for smoother loading. I mean once you have the settings you want you dont want to see that screen everytime you run the game. Good news is.. You can re enable it on demmand.. You have to hold the CTRL key while launching the exe to get to...
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    Tommy Pinball ( Like you have never seen it before )

    Hey everyone Thanks for the kind words ;) Here is an installer for the game : https://drive.google.com/file/d/0B5GQag5iS_vzWHZDazNFZVNIOTg/view?usp=sharing I added in more sound effects, upgraded the pop bumpers model and textures , fixed a collider and made adjustments to some switches ...
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    Tommy Pinball ( Like you have never seen it before )

    Hi Everyone I know the thread title line might be getting old on the second round, I will have to think up a different means to announce my tables next time ;) Anyway here is the video showing my table and game play. I recorded this video using medium settings this time round because...
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    Elvis Pinball like you have never seen it before.. have a look

    Hey there sorry for being away for a while , Im just finishing building tommy table ( It's practically finished and I will create a thread for it very soon ) and then I will consolidate the engine stuff between the two tables and add in some extra UI to control more settings. I will put in...
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    Elvis Pinball VR

    Hi All I'm starting a new thread for this as I would like the discussion to revolve around pinball VR and this VR build of the elvis table It runs perfect on my machine , you can still change camera views with the same controls as previously , also you can still move the camera around manually...
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    Elvis Pinball like you have never seen it before.. have a look

    You have the same specs as me , maybe im just not aware of lag?? The things I mentioned above is the manner in which unity does these things. Its not my own thing written on top of theirs ;) I will add the controls in soon to enable/disable interpolation and then you can let me know it you...
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    Elvis Pinball like you have never seen it before.. have a look

    freezy Its a difficult thing to explain really. In a nut shell the update cycle for physics and rendering is not the same. Physics is running at discrete timesteps, while graphics is rendered at variable frame rates. This can lead to jittery looking objects, because physics and graphics are not...
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    Physics engine discussion

    Well some others mentioned these game engines , I pointed out that those engines in fact licence physics engines. As do the majority of Game development studios. Its a case of working smart not hard. What you mention as yet another cost is in fact a saving to all these other big studios ...
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    Elvis Pinball like you have never seen it before.. have a look

    Im not using the Setup64.exe in the VPinMAME folder at all to install and play the game. It is very possible there could be something glitching in VPinMame though .. since the 64 bit driver is labeled as "Experimental" haha but it makes the worls of difference to me because to build the tables...
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    Physics engine discussion

    Hi all, Just saw this thread ;) I love the idea of always striving to making pinball feel fun to play and for the most part to appear to react realistically. I say for the most part since all computer simulations of physics , that have to happen in real time for game engines, are...
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    Elvis Pinball like you have never seen it before.. have a look

    Hi MRZ999 I added a toggle into the menu system now to enable/disable the vsync within Unity. It is enabled by default as before but now you can go disable it. I put this in specifically so you can test it and see if it resolves your issues? I was reading up a bit and it seems on occasions...
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    Elvis Pinball like you have never seen it before.. have a look

    Thanks , I do have a thread on gopinball .. I must just go make a new post now. There were not that many people interacting with the thread to be honest - one or two sadly. I will wait for some more feedback from here and other forums so I can start investigating what it could be. I will get...
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    Elvis Pinball like you have never seen it before.. have a look

    Hey MRZ999 Sad to hear that , The 64 bit version of vpinmame is officially listed as "experimental" on their website. I wonder if it is something to do with this perhaps. Although that is not a GPU intensive thing in itself , perhaps it is the new Anti aliasing Filters from Unity that dont...
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    Elvis Pinball like you have never seen it before.. have a look

    Hi Everyone It's been a while I know. So I have made several updates to the game : • Im using the experimental 64 bit version of vpinmame • I updated the game to 64 bit • I fixed the gamepad issues , I bought an official xbox1 controller for windows and all is working as it should using this...

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