Hi Snorzel
Technically this is not VP , VP is a front end that uses VPinMame emulation. My Game is a totally different front end but I use VPinMame emulation as well. I need to look into creating an installer that can unpack and register VPinMame myself going forward but for now I just suggest...
Thanks , I am still working on it , I have already added more sliders for additional lighting controls , I enforced Vsync now since it's overkill to have the GPU render anything above the screen refresh rate. Tweaked physics again and some other things , I will post and let you know as soon as...
Hey lio and sb
• I will check to see if I can push the emulated sound slider up some more , I think I read in a VP table script some where the range was 0 to -32 ( strange its a negative ) and I used that , but perhaps it in the -32 to 32 range .. will let you know if it works
• The night mode...
Yes the link remains the same , I just update the files, although as some others have suggested I should probably be incrementing the beta build number on each upload.
I will send some code details in my next post , just taking a bit of a break today ;)
Hi Again
New files are uploaded.
• Big change in the physics. Im not sure how this will work on all other computers but it works great on mine. In the end for best results I really had to push the amount of calculations spent on physics super high!
I had the odd occasion of the ball missing...
Hey freezy , yeah I go back and forth between blender and unity all the time making adjustments. I'm sure this would happen less and less if I build more tables. The more you do something the better you become at it hehe. I export fbx files from blender and import them into unity.
Some aspects...
Great you had a good session of playing ;)
I fixed a bug in the menu now for showing hiding vpinmame dmd and my own ones in fact , but im first going to add more sounds now and make volume controllers for them and then I will update the files and let you know
Thanks Tann, have you played the beta yet? If not please give it a whirl and let me know your thoughts.
Thanks SB, I actually added interpolation onto the ball rigedbodies now .. this is what has made it be smoother.
I dont think you can swap out the used HDR because Unity has a clever system...
Thanks for that SB it looks great on a cab ;)
I have made changes to the files on the same link as always :
1. Menu is toggled with the M key now , I added in another slider and also a few other toggles for the cabinet and room and dmd etc.. have a look.
1b ( I never mentioned it before but...
Thanks SB
Wonderful to hear you played it on a cabinet, if possible, could you take a photo or video and show it to me ;)
I dont think that fps counter is even accurate to tell the truth , it is someone else's script I found and just used for now , I will hide all overlays in the next upload...
HI All
I have updated the link and there was something dodgy happening with the slingshots which is now fixed and I also changed the flipper max rotation to be 48deg instead of 50deg
chat soon
HI again
I'm busy uploading the beta while I type ;)
So obviously you need to have vpinmame installed and you need to have the latest elvis rom in roms directory. Here is the link to the rom on VP Forums :
http://www.vpforums.org/index.php?app=downloads&showfile=319
The dmd is purely vpimame...
Thanks lio , it encouraging it get good feedback.
New updates :
I have the whole table emulated and playable!! All the lights and the table mechanics are working. The general illumination was not emulated by vpinmame so I just had to hook it into some other events. It plays very well and...
karl , I wish I did have a cabinet , but the exchange rate from our currency Rands(zar) to dollars to buy the parts for me was always pretty steep and as of this month down right insane , our currency plummeted from 11:1 to 17:1 on Monday.. sigh
but I still want one ;) I think I should start a...
Hi Everyone
A little progress report so you know Im still active on the build when I am not working on other client work :
So I bit the bullet and investigated ROM support , I tried emailing the unit3D guys via their website to ask about some info regarding this but did not get any response so...
it looks so fresh and tasty ;) This was the last real pinball table I played about 3 years ago , sand man in the center is nasty but its still a fun game to play.
All the things you complained about of zen are in fact not unique to zen. Timed modes , hurry ups , lighting up letters in the inlanes/outlanes and everything else you mentioned you dont like about them are all game play mechanics of pinball in general , used everywhere , all the time , on real...
Looking epic! I hope you finish the fishtales table : Fishtales on TPA is too difficult for me and the ball drains all the time , It plays great on VP but of coarse the graphics suck. So i'm keen to have a version that looks great and plays great!!
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