I would not say it's badly optimised at all.. I'd say with tweaking some settings, you should be able to run it in at least dx9 decently. Can't tell you anything about flipper lag. Unline NVIDIA, AMD has no stock options for adjusting the maximum amount of pre-rendered frames. And you really...
The name of the new table made me seriously doubt my memory. I had to look it up, to reassure myself, that I'm not losing it, it was World Cup. I want Harrison Jones next.
Could some devs at Farsight dedicate some time to fixing pc bugs specificly? I know we had the one month timeout for fixing stuff, but way too few got fixed compared to the size of the list in OP. 3-5 issues get fixed monthly on arerage, but that won't achieve anything, if 6 new bugs pop up. The...
They made it as obvious as it can be, that World Cup is next up. After this, the only table I wish we would have is Indy, but that's never happening.. I'm still hoping, that if it's 100% clear for Farsight that they have no realistic chance of getting the licences for that, then some of their...
I don't think the tables currently existing for Visual Pinball can stand up to the quality of the Pinball Arcade ones. If I ever have enough money to spend, and decide to go for it, I'll build my virtual cabinet with PBA + freecamera mod, that's for sure. Unless the quality of the community...
There are so many reflection issues with metal parts like doors or legs, especially on older tables, that I don't even think that they're worth collecting. Or it should be mentioned as one entry.
I've been using the mod for a while, but now it keeps saying it's in "maintenance mode" for like 2 days, but the download thread says the current PBA version is supported. Anyone knows what's going on?
Cirqus Voltaire (DX11 only):
Plastic behind the top left flasher should be opaque. http://i.imgur.com/yjCFVpC.png
Theatre of Magic(DX11 only):
While box behind the tiger saw. It's been a while since I last played a real version of this table, but I think that should be a mirror as well...
My guess would be that those 2 areas were made into separate layers, to make them flash when the flashers go off behind them. But when they tried to touch up the backglass images for some tables, they forgot about those, so it now uses the wrong image/offset as a source. Although the spider...
Brandon Garvin
Fullscreen finally works well for me as well. However, there is still one issue left with it.
If we install Pinball Arcade on a fresh machine, where it was not installed before (or we delete it from the registry), DX11 fullscreen still won't work. The reason for that if the...
They were notified about it as soon as Directx11 release came out. Maybe even during the beta. I remember someone from FS saying that they can't reproduce it. But they really should try harder on this one, because it's a significant issue for many of us.
Hi,
I've recently installed the mod, and everything works great so far, except one thing. I have a 2 monitor setup, with the backglass and the floating dmd being on the 2nd. I can move the floating dmd into proper position just fine, but I can't save it there, since every time I right click it...
Twilight Zone:
-The regular metal ball briefly turns into powerball when nudging the table.
Similar issues with nudgeing present in some older tables as well. I date them back around when the new UI came out. For instance the wooden parts at the inside of Junk Yard's cabinet will flash a...
Twilight Zone
Shooting the ball into the gumball machine makes the game zoom in on the DMD instead of the gumball machine. Tested in DX11, camera position #1.
https://www.youtube.com/watch?v=Jlxty2OuqHQ
Indy 500
https://www.youtube.com/watch?v=ABvLK0dW3Fo (It can be seen at 0:15)
No, on...
I don't want them to break anything by any means. I think I might have described it poorly. It's just a simple animation issue. As far as I can tell, the turbo has 2 rotating animation, the slow looping one, and the fast ejecting one. And when it ejects the ball because you shot into the turbo...
Indy 500:
If we shoot a ball into the turbo while the lock isn't lit, the turbo will only rotate really slowly to shoot out the ball. It would not be able to launch it off like that with such a low speed. It spins up correctly when it's ejecting at the start off the multiball.
If a ball is...
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