We take one picture with a 18MP camera. Then while cleaning up if there's any glare spots or other issues I'll take a handheld shot and composite it in.
The main thing I noticed were your rounded shapes have too few spans.
https://i.imgur.com/exYZaFK.png
You need to double/triple/quadruple the amount of horizontal spans on these types of shapes. Look at your rounded shapes as close as you plan on having your consumer see them and increase the...
It's been bugged, that's as far as I can go fixing the sound issues.
If anyone has any visual art related issues I'm all ears and will try my best to get them fixed asap.
I'm working on this, those are the really old textures and models, somebody did something wrong when they packaged the table. It's honestly unacceptable and I'm pretty pissed.
Nah, Oculus sends out contracts for exclusivity rights for a certain amount of time. I hate it, but it wasn't my decision.
As for CrossVR I'm not sure. I haven't tried it on a Vive or a Rift yet.
Oh ok cool, I did still intend to optimize a few things for mobile/low end on Ghostbusters. Those fixes were extremely last minute. Also going to make the slimer arm look better, if I get the time.
The released version is using old assets for some reason, need to figure out why next week
I'll fix this next week, didn't have time to optimize a few things... didn't think a few hundred polys would affect performance that much unless something else is going on.
Or they were just willing to pay more for the license :P
Though, I definitely admit there's lots we could improve on.
PS: We have the same first name and last initial...
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