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  1. FarSight_Matt

    Request Switch forum

    Our Switch dev said end of the month for physical version, the products are different enough that it takes some time to update them both.
  2. FarSight_Matt

    Request Switch forum

    Patch notes I'll look into this tomorrow.
  3. FarSight_Matt

    Request Switch forum

    Physical copies don't get updates?
  4. FarSight_Matt

    Request Switch forum

    You guys need a Switch forum for SPA, patch 1.3 was just released.
  5. FarSight_Matt

    Bug Some other bugs (mainly cosmetic)

    Investigating this issue for you, I don't do UI stuff so I couldn't fix it myself but I forwarded your story to the proper channels. It might be that it's as big as it can be without looking bad on smaller screens, we'd have to reduce the amount of filler artwork, which more people would...
  6. FarSight_Matt

    Ask Me Almost Anything

    Rendering baked lighting now, thought I'd post a little preview. This is a render within Maya, not the engine.
  7. FarSight_Matt

    Chromebook keyboard

    We're considering starting a kickstarter for Chromebook support so we can get one to test it with... (just kidding)
  8. FarSight_Matt

    Chromebook keyboard

    Don't be sad! This is happening, we're looking for a chromebook to test it with though.
  9. FarSight_Matt

    Chromebook keyboard

    I'll let Andy know... worried about your blood pressure!
  10. FarSight_Matt

    PS4 ball "vibrates" or dances in the plunger shoot

    I think this is because there are an abundance of edges converging into that corner of the playfield's collision model. The physics doesn't like when that happens.
  11. FarSight_Matt

    Bug Some other bugs (mainly cosmetic)

    Added the ones I could probably fix to my Trello https://trello.com/b/UiJQ0MY1/pinball-arcade-art-fixes
  12. FarSight_Matt

    Ask Me Almost Anything

    In game it has reflections, the textures are lit differently, the camera's FoV is different and anti aliasing is different.
  13. FarSight_Matt

    Ask Me Almost Anything

    I added a metal texture to the pieces near the flippers, gave the rubber a texture, shaded the red posts... but I forgot to check it all in because I was planning on doing more, it should be in the next update. I updated the trello with what I changed, but it's from Maya viewport not in-game.
  14. FarSight_Matt

    Ask Me Almost Anything

    Here's the Trello I've setup for filling out bugs I'm working on, intend to work on and have completed: https://trello.com/b/UiJQ0MY1/pinball-arcade-art-fixes It's pretty empty right now, busy on other projects atm.
  15. FarSight_Matt

    Table Pack #71 Speculation

    I was gonna edit my post with this, but my internet died at the worst time... http://pinball.org/rules/banzairun.html
  16. FarSight_Matt

    Table Pack #71 Speculation

    I don't remember, but I think it wasn't possible to do that. The magnet doesn't activate during multiball and you can't get multiball while in the upper playfield.
  17. FarSight_Matt

    BlahCade 126: Arcooda Video Pinball News

    I assume that's how it would work, I don't see how else it would. Our engine is custom built and like 10 years old it doesn't have many fancy bells and whistles like in Unreal for example. But even with Unreal if you change anything you have to recompile the game's code entirely. (I think)
  18. FarSight_Matt

    Table Pack #71 Speculation

    The biggest issue with the emulation is for some reason any object indexed above 61 just didn't work for some reason, as far as I understand it. And the physics are still a WIP
  19. FarSight_Matt

    BlahCade 126: Arcooda Video Pinball News

    I forgive you haha I can't do this for every table, every fix I make for a table means like 5 programmers have to spend time recompiling the table for their platform.

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