Part of it is that there's no universal standard behavior on the real machine. The ability of the lower pop bumper to close the gate is apparently an operator setting. So the question becomes what setting should be used in the emulation. I think it took the inclusion in the TPA core pack to...
Yeah... I'd thought that was just a performance issue with my phone (the frame rate also goes way down during the pan).
It also seems physically harder to make the shot than in PHoF (the ball bounces more unpredictably), but I wouldn't be surprised if that's a feature of the real game rather...
And not long after the XBox players got riled up by some long-overdue activity on the XBox release, even if it was (for now) nothing but a title update that improved the DMD.
Wow! Jive Time is notorious around these parts, because it was in Pinball Hall of Fame: The Williams Collection and it is vicious. But I can understand the appeal of just one more game every time it eats your ball...
Interesting question how they're going to do BK magna-save, MM troll bombs, etc. on the consoles. My copy of PHoF was for the Wii, which had a radically different controller, so I don't know how they did it on the XBox/PlayStation.
The logical thing, I suppose, would be to use whichever set of...
What is "MGM" in this context? I can only think of the movie studio, but that's be Jersey Jack's Wizard of Oz...
edit ah, you're talking about another pinball app?
Is it my imagination, or is the flipper physics a lot better on CFtBL than on any other table we've seen so far? It's not unnaturally bouncy, at the very least.
Wow, it's a lot harder to lock all the balls in the upper lock in Black Knight than it was on the Wii. I'm not sure if this is because the engine is more realistic or because there's too much lag on my little phone (BK stutters more than Creature does for some reason, even though Creature is a...
I actually live about half an hour from there; my father-in-law lives in Hudson, pretty close by. But I've never actually gotten over there (can't justify it as a family trip, since my wife and kid would be completely bored). I should go up there with my old pinball-wizard buddy sometime.
I can actually see Microsoft's side in all of this. TPA is extremely small potatoes for them. Buggy XBLA games hurt their brand, so they're devoted to keeping them out, but they have no economic reason to do any more QA on an individual title than is required to say "this is no good; we're not...
Hmm. That would actually be a potential reason to use the analog triggers on the 360 controller, instead of the shoulder buttons. Since the triggers register how far down they're depressed, they could actually simulate that feature of the Whirlwind cabinet.
I'm a professional coder; my career path has been pretty odd. I programmed as a hobby as a kid, and went from there via the high-school science-fair circuit to a summer job in the late 1980s writing visualization code for scientists at the National Center for Atmospheric Research.
But I wanted...
The situation with XBox DLC frustrates me, too, but these tables are so cheap to begin with that demanding them for free seems churlish. They cost a few bucks apiece on a multi-hundred-dollar console. At that kind of price you can see why they might not be able to afford a huge operation.
I'd already gotten addicted to Gorgar in PHoF; TPA just confirmed that. (Though I didn't like it quite as much as Taxi, Pin*Bot or Firepower, my favorites of that lot. Which is odd given that those three sort of bracket the whole pre-DMD SS field in complexity.)
It's unfortunate that flipper physics updates are so far off, but it'll be nice to have that when the most famous tables (Twilight Zone, ST:TNG) come along. Here's hoping it can tone down the preternatural bounciness on Medieval Madness and Monster Bash.
TPA has, as with others in this thread, caused me to warm to The Machine: Bride of Pin*Bot and Funhouse. These two may be the only ones of these simulated tables I've played in real life, but I never played them enough to get familiar with them. Funhouse just struck me as viciously hard in...
Right now, the main difference between the XBox and PS3 releases is that the XBox is months behind, and we don't have any DLC yet, just the core table pack. We're keeping our fingers crossed and hoping things will change soon.
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