Time Machine?
At the moment it's confusing to have the Master Edition with 5 tables. When they have already 5 tables will normal players (not addicts) really spend 20 $ more for the 19 others? The relation gets better with every new table, at least. ;)
On this table I have a lot of stuck balls (>50%) when the balls drains through the right outlane. Nudging fortunately helps to get the ball to the plunger for the next ball.
iPad mini 2 with iOS 8.1 and regular screenshot with the iPad button. I have to plunge. It seems to happen more often after changing the camera view but it is not reproducible.
Shouldn't the new ball go diagonal over the playfield and then go through the upper S-T-A lanes?
I understand that...
Maybe there should be a Master Issues thread. I posted a bug that could be fixed easily. Center rollover scores 3000 and Orange Special 50000. Outlane Specials are lit alternativly with the corresponding upper Special of the same color. Slings change the location. Specials can be collected...
Played FARFALLA and didn't get the EB, either. I think I just got nothing. On the upper level there's usually a Special, too. Not here. I don't understand the philosophy of eradicating the table goals. Are this just bugs?
The question is if this is correct. As I understand the playfield instructions you should get 3000 points always for the central top rollover(kinda skill shot). Yet i get only 200. That's less than the other lanes which score 500.
The outlane Specials award 30000. Values depend on operator...
One more bug: Yesterday I had a game where I played on the upper board. The time was over and the ball was stuck on the middle of the flipper. I had to call the attendant and lost my ball (and the bonus?). The upper level seems too flat so that there is not much gravity.
That's eventually the design date and start of production. Release could have been later.
I'm surprised about how poor this table is compared with great tables like Farfalla. They abandoned the game time bonus and REACT flippers. Zaccaria was on the way down, apparently. At the same time there...
I didn't notice anything special about the ball. Some drop targets are heavy metal ;)
Let's see if Fire Mountain (drop targets) is fixed or the Robot bridge.
??? Particles?
Looks good.
That will make Zaccaria Pinball better, particularly for the non-wizards. The instruction cards that are available online are often wrong or only Italian or German(poor translations).
When the ball goes through the tunnel on the real table it will usually feed to the left inlane. In this recreation it will often go in to the outlane or even over the left island and then STDM. Good random but pretty hard.
The real thing:
https://www.youtube.com/watch?v=_m_Q-X3ERTs
The lower right ball saving flipper should be activated after the completion of one bank of drop targets. When it is possible then there is an orange light called REACT. The ball will pass over a trigger below the light and the voice will say “danger“. Flip once and it will be dead again!
EDIT...
Maybe the flippers are too thick. It feels wrong. Balls rolling down the slings are hard to get. On the other hand i can stop the ball in the inlane. None of the TPA tables plays like that.
Locomotion
But why 2 of them? (both with small gap)
There should be a challenge mode for the well done leaderboards (nice with picture). At the moment it's a competition about adjusting the table to the most easy.
https://www.youtube.com/watch?v=YtrrEJ42WfM
Adding this: the upper right rubbers are pretty active on this table. When you plunge the ball will hit this rubber and then go into the bumpers or hit a drop target. The ASK version has dead rubbers which often lead the ball STDM.
Litz is pretty easy to get. You get those panels here and there and then the question mark. The gumball machine seems easified. My weak shots always go up there. Drains from the bumpers are normal and you have to avoid the skill shot.
Have you got BFTK? ruled the universe?
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