Thank you all for the kind words...wish I still had the extra time to continue updating the forum, but my personal life has taken up most of my free time now.
Ok Ryan, here are the results of the Beta low level of detail vs. Market release for the first 20 tables. Issues are highlighted in red and need attention. Notable improvements are highlighted in green and are fine as is.
Galaxy S4 running Android 4.4.2 / High lod model beta with Detail set to...
The Ripley's transparent ramps have been that way since TPA was first released, so those more than likely won't be changed as the art team would have to handle that.
Heads up Ryan...I am now finding new issues on various tables with the Detail setting set to "Low" (could you possibly rename this to "Normal"). I will begin testing all tables with the "Low" Detail setting when I get off work later tonight.
Will this build be released to the public along side the iOS update this Friday?
EDIT : One more thing I'm hoping you can squeeze in is the transparency issue of the blue transparent plastic over the right inlane on White Water which is opaque at the moment (this is a high priority issue)...and...
Ok...one more. Fish Tales and Black Rose should hit the PS4 late March to early April...a few weeks after they hit the PS3/PS Vita which should be early and mid March respectively.
I am no longer updating or moderating the forum, but I will leave you with these final release time frame corrections :
Table Pack #23 (Black Knight 2000) should be available on PS3 (NA/EU), PS4 (NA/EU) and PS Vita (NA/EU) in early May.
Table Pack #24 (....) should be available on PS3 (NA/EU)...
The flasher that lights up the Skyway ramp should flash when you shoot the ramp.
EDIT : Also, on Whirlwind...the textures on the top of both cellar scoop signs underneath the red and yellow flashers are missing (they are both black at the moment).
Ryan, I asked Stuart to have the Skyway ramp flasher checked today, so you may want to hold off on the res update until the issues get sorted.
Also, would you mind updating the Pin•Bot res file as well since we seem to have lost the pop bumper lights quite a few builds back. The pop bumper...
Speaking of Dr. Dude...the yellow curly wires are stilling missing.
Ryan, I just remembered that during the Dr. Dude beta, you reduced the poly count on the red, green and yellow wires to try and boost performance before deciding to pull them. Are the wires we're seeing now back up to the...
Ryan, when you get a chance, can you please update the BK2K res file to include the new High LOD Skyway ramp flasher and fixed upper playfield lighting bolt cutout. Thanks.
Yes, that's what I was trying to point out. The changes you've made so far look much better, but they don't represent the visual presentation of the cutouts on the real table. Would it be possible for you to check the Black Knight table you guys have and possibly take another pass on the cutouts?
Just posted the gif below in the Super Patch thread with the hope that Flippy can take another pass on the cutouts on Black Knight since the look of the previous cutouts were closer to how they look on the real table. What do you guys think?
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