somewhere far far down the road I would also like to see originals - if they offer arcade quality and feel as if they could have been real games.
But until TPA is polished some more and offers stuff like proper cabinet support new UI, DX11 and so on I would not really like to see them work on...
My first was Black Knight 2000 - must have been around the time it was pretty new so around 1990.
The ice skating hall in the town I grew up in always had one pinball machine in their hallway that led up to the restaurant on top... and BK2K is the first pin I remember playing when I was 8 or 9...
Anyone else here that thinks the wire ramps in HS just look way too wide, almost as if the ball should really fall through between those wires?
The ramps look like wet noodles rather than precisely bent wires in some areas :-/
The fake GI on/off lighting adds to the gameplay I guess but it's...
I agree here - love how the balls look in TPA, close to perfect - it just adds so much to the attraction/fascination of pinball... shiny reflective metal balls that pick up their surroundings and the lights - great work there!
Funny enough in Taxi the balls do not seem to reflect the actual...
Diner, closely followed by Earthshaker and then loooooooooooooooooooooooong gap cyclone (hurricane would be the better choice here but still way after the other two).
I was born in 1981 and the first table I ever played was BK2K - probably pretty much when it came out in 1989, at least I remember the place then had Radical! and EATPM so it was in the bloom of system 11 games.
That said I don't have much interest in tables that are much older than anything...
I agree with Roo... the idea of splitting things up into different programs/apps for different themes is nothing I would like to see - of cource if they were to do it like Zen Studios where you can buy the themed app but just as well get the tables within the main app then there's no real harm...
I don't think so - it's not along the edge but perfectly in the middle of the drawbridge's top.
That's the point of the PC platform ;-)
I know... and it's a shame - and a lot of these small imperfections wouldn't even need to happen in the first place if they simply looked a little closer -...
added a little dropbox gallery to better illustrate my visual "complaints" in comparison shots
https://www.dropbox.com/sh/fk3oe7rj30jle78/hjDDcFygAl
The photo cutouts are not from my real game, I borrowed them from here: http://christopherhutchins.com/gallery/album350
also, who agrees that the...
Generally I'm very happy with how this recreation has turned out - BK2K has a special place in my heart (was the first table I ever played when I was a kid and is now also my first and only real table I own) so I'm a lot more picky here than on any other table recreation.
Overall it plays very...
I always play in the highest camera angle and I have also wondered why they don't appear to be the same height for all tables - on bop or mm they appear to be quite a bit higher than on say bk2k.
I'm hoping for a manual camera some day but until now it would be great to have a few more heights...
The magnet really is a lot too weak - on every bk2k i've played (including my own) the magnet is a lot stronger.
Usually it can pull up slow balls almost when they are down ot the "last chance" insert in the outlane.
Also a ball that has been grabbed by the magnet swirls around a lot more before...
I noticed that as well.
Just the changed playfield alone wouldn't look so much worse (even though it looks worse) I think but it's the combination of the darkened/dulled playfield with the stronger lit plastics/ramps that looks out of place - how can the playfield get darker while the other...
at a first glance: the playfield. thinking again: the flippers, somehow.
or yet another option: render the playfield centered but render the actual view at an inclination as if your head was centered between the flippers (i don't know how the correct term for that kind of viewpoint rendering is...
I would also like an option to turn off the "game room" and just draw a solid color instead (preferably black) - I have always liked how blackness surrounds the table in the pro pinball games and in Future Pinball I have also always turned off the game room.
There is probably still hardware around that requires power of two textures (128x128 / 128x256 / 256x512 / 1024x2048 / etc). So you would most likely use 1024x2048 for the main playfield texture nowadays and depending on how they map the plastics it would be a case-by-case decision - might use...
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