thanks Ryan and team - really enjoying both tables. In great shape for a beta. Only issue is above with cactus - left side sometimes kicks ball into middle just like right orbit issue on AFM
What a fantastic Friday night gift!
What I've seen on CC:
* CC is in really good shape for a beta! A few "whoopses" here and there but I haven't found anything gamebreaking.
* Agree with the comment above that there's something wacky with the game physics around the right side of the sheriff's star of the playfield. Slow balls seem to change direction.
* Some music is definitely missing -- is this what they meant by parts of the game aren't finished? Music seems to be missing for the match screen, the end noises on the "High Noon" mode, etc...
* When you "miss" with the plunger lane and don't get the ball into the bowl, the camera angle doesn't bring you back to the plunger -- you have to "press" the ball to re-launch it. (You might be asking "is it that hard to hit the bowl"?...unless you do a "proper" plunge (bring the plunger back slowly) the ball screams toward the bowl and then comes back down in my experience.
* The high scores for initial entry seem too high. In my game finishing High Noon and being what I thought was pretty awesome, I'm still in 5th place on the high score list.
Same issue with the iOS beta.
How does one beta test for iOS?
How does one beta test for iOS?
Great build, nothing game breaking. I have also occasionly seen the ball redirect above the flippers. Seems to be caused by the ball slowing down.
Really enjoying CC thanks for this FARSIGHT. Also seen the ball redirect above the flippers on cc I don't mind this too much myself seen it happen on real tables, probably when the ball Cathe's a raised bit of decal adds a bit more realism IMO.