Willi Cicci
New member
- Dec 25, 2012
- 49
- 0
+1 Good question Webster.
lol... That's Gary Coleman, not Emmanuel Lewis.
+1 Good question Webster.
The ball add plunger in real life can add all the balls if you want. MULTIBALL
I believe there are some licensing issues when it comes to that, Bobby would be a better person to ask, but I do like the idea.
Thanks for the info Ryan...hopefully you can run this by Bobby in one of your meetings.
EDIT : Any chance you can center the scoreboard in portrait view on Central Park? Also, the Central Park logo needs to be moved down a bit on the table fly-over screen so that it's not covering the scoreboard. This is on the Galaxy S III running Android 4.1.2.
If you fail to plunge the ball and it comes back down into the shooter, the camera doesn't go back to the launcher view on Cactus Canyon.
Ryan what does the Ouya version look like on a HDTV ?
its basically a Nexus 7 but with the overhead of a huge screen. Still profiling it but I had to force it to 720p to run at 60 (sounds like all developers are doing this unless they are 2d games). But I guess you get what you buy for 99 bucks. Hopefully I can optimize it, but still pretty cool =). Further more because of this I should be able to implement controller support for all Android soon, I had Norman order a controller for me for Android.
its basically a Nexus 7 but with the overhead of a huge screen. Still profiling it but I had to force it to 720p to run at 60 (sounds like all developers are doing this unless they are 2d games). But I guess you get what you buy for 99 bucks. Hopefully I can optimize it, but still pretty cool =). Further more because of this I should be able to implement controller support for all Android soon, I had Norman order a controller for me for Android.
its basically a Nexus 7 but with the overhead of a huge screen. Still profiling it but I had to force it to 720p to run at 60 (sounds like all developers are doing this unless they are 2d games). But I guess you get what you buy for 99 bucks. Hopefully I can optimize it, but still pretty cool =). Further more because of this I should be able to implement controller support for all Android soon, I had Norman order a controller for me for Android.
...Further more because of this I should be able to implement controller support for all Android soon, I had Norman order a controller for me for Android.
its basically a Nexus 7 but with the overhead of a huge screen. Still profiling it but I had to force it to 720p to run at 60 (sounds like all developers are doing this unless they are 2d games). But I guess you get what you buy for 99 bucks. Hopefully I can optimize it, but still pretty cool =). Further more because of this I should be able to implement controller support for all Android soon, I had Norman order a controller for me for Android.