- Mar 17, 2012
- 4,293
- 0
While I am thoroughly enjoying TPA on my 360, I am finding myself getting frustrated with the nudging control on the version on my iPad 3. I have three options for nudging, none of them really satisfactory:
Therefore, I would like to propose a fourth option, in which a set of transparent buttons about the size of the camera and menu option buttons are added to the bottom of the playfield for control. Left and right flip are in the two corners, as these are where the thumbs rest in natural play. Next to them are buttons for nudge left and right (and maybe add an option to invert them so that us purists can nudge right by "hitting" the left side of the table as we would in real life and vice versa). Above the flipper buttons are the nudge up buttons. There are two of them so that diagonal nudges can be done by pressing the up and left/right buttons with thumb and forefinger of either hand easily. Make the buttons 80% or 90% transparent so that the table underneath them can still be easily seen when the buttons are not in use. This would place all the controls in a natural position for tablet users and I think it would greatly improve playability on tablet devices. It would also give you real estate for extra buttons for games that had those features, like Black Knight's Magna-Save buttons, or even MM's troll bombs.
Or if FarSight really wanted to get fancy, there could be a menu option to allow us to resize and reposition the buttons wherever we want, so as to accommodate different hand sizes and control scheme preferences. (Maybe some users have long fingers and would prefer the nudge left/right buttons above the flippers where their index fingers are naturally resting.)
Anyone else think this would be a good control scheme for tablet devices, or am I way off base?
- Touchscreen: Doesn't seem to be working properly as I once I nudge right, I can only nudge left, then I can only nudge right, and so on in alternating fashion. But even if that were fixed, I have to either let go of the flipper area (and the iPad itself on that side) to reach the top half of the screen, or else hold my iPad by its sides, which is uncomfortable for me and causes my hands to partially block my view of the table.
- Shake: Any shaking hard enough to get the iPad to register a nudge at all is hard enough for an instant tilt. No good.
- Swipe: Offers better directional nudging, but I still have the problem of having to remove my hands from the flipper area and it takes time to make the appropriate gesture. Nudging should be nearly instantaneous and should not involve having to sacrifice flipper control, just as it is on a real table.
Therefore, I would like to propose a fourth option, in which a set of transparent buttons about the size of the camera and menu option buttons are added to the bottom of the playfield for control. Left and right flip are in the two corners, as these are where the thumbs rest in natural play. Next to them are buttons for nudge left and right (and maybe add an option to invert them so that us purists can nudge right by "hitting" the left side of the table as we would in real life and vice versa). Above the flipper buttons are the nudge up buttons. There are two of them so that diagonal nudges can be done by pressing the up and left/right buttons with thumb and forefinger of either hand easily. Make the buttons 80% or 90% transparent so that the table underneath them can still be easily seen when the buttons are not in use. This would place all the controls in a natural position for tablet users and I think it would greatly improve playability on tablet devices. It would also give you real estate for extra buttons for games that had those features, like Black Knight's Magna-Save buttons, or even MM's troll bombs.
Or if FarSight really wanted to get fancy, there could be a menu option to allow us to resize and reposition the buttons wherever we want, so as to accommodate different hand sizes and control scheme preferences. (Maybe some users have long fingers and would prefer the nudge left/right buttons above the flippers where their index fingers are naturally resting.)
Anyone else think this would be a good control scheme for tablet devices, or am I way off base?