Slam23
Active member
- Jul 21, 2012
- 1,279
- 2
I believe this is true. I know of no counterexamples. (Presumably the rollover variable itself has to have some limit, probably a 32-bit int, but nobody's going to roll a table 4 billion times in one game. That would be a score of 40,000,000,000,000,000,000 on CFTBL.)
In fact, the only tables where we actually know of any limits are AFM, STTNG, Road Show, and Frankenstein. (And of course that last is enforced by the ROM itself.) Nobody has reached an unsupported digit on any other tables. It would seem likely that lower-scoring later Williams games like MM or Junkyard could have a 999B ROM cap and no TPA rollover detection for a trillion, but nobody's gotten there to see.
The problem on HSII is the ROM corrupting and crashing, not rollovers, right?
That's nice intel. Not that I actually get that far so often myself, but still. Only way though to test those ROM issues is by doing it ourselves, because no player will ever have gotten that far on a real machine.