- Mar 17, 2012
- 4,293
- 0
No worries Ryan. Good to hear your neck is doing better!we figured it out, it was a misunderstanding on my part.
No worries Ryan. Good to hear your neck is doing better!we figured it out, it was a misunderstanding on my part.
ST:TNG
Device/OS: Nexus 10/ Jelly Bean 4.2.1
Bug Description: Selecting missions chooses the one to the right of the one displayed
Steps to reproduce: Activate mission selection, use flippers to choose mission, press "trigger" to select, see the the mission activated isn't the one that was displayed. Pressing the "trigger" is pressing the right flipper at the same time and choosing a different mission. To get the one you want you press left then the "trigger" and it will begin the mission that you actually wanted.
Frequency: 100%
Yes...I get this as well. The right flipper needs to be temporarily diabled until we press the trigger button to choose our mission. Also, before launching a new ball, we need to be able to use the left flipper to choose our reward without the ball plunging into play prematurely. This only works about half the time and needs to be corrected.
5. When playing Star Trek in view 1 portrait, the probe launch button obscures the right outlane making it difficult to tell if a nudge is prudent. Maybe the angle could be adjusted? Or perhaps have the button only pop up when it can be activated? That would be ideal.
+1 for hiding the physical buttons. I've asked Mike before if it would be possible to implement an option to "hide" the physical buttons on the tables that have them. They would still be active of course, but I for one feel that once I know where the button is, I'd rather hide the actual physical button so that it doesn't cover any portion of the playfield.
New frontend a little jittery here, too. And I have to press the icon I want to chose from the main scroll bar very briefly to get the desired reaction. Back and OK buttons are a little small. Nevertheless already a vast improvement over the old menu.
I've asked in the past about transparent or translucent buttons (for BK) but was told that would hurt performance.
The STTNG trigger is particularly obscuring though.