Ryan Routon
FarSight Employee
- Feb 24, 2012
- 1,394
- 0
sure, I can hide the button until it needs to be used.
Be careful with that...there's already one place in the iOS beta where the trigger button needs to work and it doesn't. (When "Holodeck 3 Ready" is displayed on DMD, pressing the trigger 3 times is supposed to start Secret Mission, but on the iOS version, the trigger button is unresponsive at the time it's needed.)sure, I can hide the button until it needs to be used.
Be careful with that...there's already one place in the iOS beta where the trigger button needs to work and it doesn't. (When "Holodeck 3 Ready" is displayed on DMD, pressing the trigger 3 times is supposed to start Secret Mission, but on the iOS version, the trigger button is unresponsive at the time it's needed.)
Love the flasher effects, what the icon on the lower right of the screen though?
Plays buttery smooth on my Samsung Galaxy S, only gripe is it doesn't feel like a widebody table.
New UI is really really broken on my phone too, text overflowing from buttons, HOF scores off the screen, no exit button, I'd go on but you can see for yourself what's wrong
Anyone else notice that Medieval Madness has had a flipper and playfield overhaul?
Anyone else notice that Medieval Madness has had a flipper and playfield overhaul?
Hmmm...
Any idea if it would be possible to implement a toggle in the menu for the size of the trigger button? The reactive area for the trigger could remain the same, but scaling the icon up or down might be a good solution that works for both normal and HD resolutions. Just tossing out ideas since this kind of fragmentation isn't as much of an issue on the iOS platform.
Anyone else notice that Medieval Madness has had a flipper and playfield overhaul?