- May 8, 2012
- 4,334
- 3
- Thread starter
- #41
This bug happens on nearly all games with multiple high score entry scenarios.Reproducible Yes
After Game insert your 3 Char e.g. for the most loops of the day. After finish all 3 char, press fast SELECT and the right arrow. Now the new game starts with the input pop-up and the app must be kicked out of memory
I seem to remember this happening on Fish Tales as well.
Workaround: Wait until the game displays the relevant high score entry screen, and then wait until it closes to Game Over mode.
The bug is somehow transposing that area of the screen where the SELECT button is with the functionality of the START button, during initial entry screens.
[MENTION=4573]Scumble373[/MENTION] might have to take a look how the game code is handling these initial entry screens. Perhaps if the code behind it can't be changed, the position of the dialog box can be moved into the center of the screen like those tables with no HSTD table recorded on the machine (FL2K, Genie, Black Hole, etc).
This fix would prevent the region of the screen where the start button normally is to be triggered by taps when the area doesn't have a button displaying.