K
Korven
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- #61
Just had another game and got the 5ball multiball once again, tilt still locked. Glad this didn't happened on the N7.
Forget about ... to much finish now, some of the goals has need to much time to reach them.....only probable way to get around it will be to delete the save data and start over again, unfortunately.
Forget about ... to much finish now, some of the goals has need to much time to reach them.....
First of all it will be interest, what's happen, if I reached the 3M in Genie (last open goal with this table) Uncomfortable this goal is more like a severe punishment
So just to be clear, you have tilt unlocked on Genie when you should not, and don't have it unlocked on Firepower when you should?
Ok, Stuart found the issue. Apparently it was a tricky timing / state issue. He is writing up a fix so no need to delete your save file, the next update should resolve it!
Great news ! And very good work! I know that this kind of problem (timing issues) are very hard to find...Ok, Stuart found the issue. Apparently it was a tricky timing / state issue. He is writing up a fix so no need to delete your save file, the next update should resolve it!
Considering the implementation issues you've had with getting controller support implemented, would it be useful for us all to do a bit of asynchronous testing on this feature alone before the next DLC pack? That is, release a build with only this new feature implemented?
Or are you pretty confident that once implemented it should "just work"?
I just thought doing this might avoid the DLC Deadline crush that we have to work around each release. Althought it might also create more work for you that takes your focus away from the many other hats you have on at Farsight.
Anyhow, just a though I had rattling around my brain.
but they have me working on other projects right now, mainly new tournament features and ouya release. Trying to knock these out so that I can get back to you guys.
IDK if this is an art issue or a signifier of a bug but here we go.
The capture/carriage ball in Centaur changes with the ball skin that the player selects, however this behaviour isn't reproducible with capture/carriage balls on any other tables.
The reason I am not sure if this is merely an art issue is that there are outstanding bug reports re: the call attendant feature removing the capture/carriage ball from it's position and placing it in the plunger lane. This particular issue is not replicated on any other table that has capture/carriage balls either.
Due to the skinning of the ball and the call attendant bug reports I am curious if there was a change in the way that the capture/carriage ball is being handled in Centaur compared to the previous table packs w/ similar assets. Is this something you could look into, Ryan, when you get a chance?
Good find on the skin. We've implemented a fix for the call attendant bug; better fix the skin too!
Bug Description: Pin• Bot....
Steps To Reproduce: Start a multi player game, end a ball and watch the next player notification appear 2 times between players. Before and after the EOB.
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If I choose to login with Facebook the app freezes. When I start it again it shows me as logged in but when I check my friends leaderboard, I am the only one listed.