Looks good! Hopefully it will be as hard as MM is!
All the tournament footage I've seen would suggest that is NOT the case, as in, the saucer drains balls like crazy. It's a lot less forgiving than say, the Castle in MM. It's worth a ton of points, but the strategies seem to be get multiball first so you can shoot saucers with (relative) impunity.
Watching PAPA tournaments, my most wanted tables are this, T2, and Dracula. Oh and Jack*Bot. Oh and Nitro Ground Shaker. Shoot the holes! I've probably watched that video too many times, Bowen and his buddies are too funny. BTW can't freaking wait for PAPA this year (my first, and I only live 45 minutes from Scottsdale!).
Funny you mention MM, but the videos I've seen of AFM remind me of MM an awful lot. I guess it's the center shot toward the castle/saucer. Also, the voice acting.
The table and lighting look great, but is there any chance for dynamic general illumination? I mean the lights beside the colored inserts and flashers that illuminate the entire table you see in the video. Two examples from other tables: When multiball starts on No Good Gofers, the entire table goes completely dark for a few seconds while the lights build up; in Twilight Zone, the illumination for the right loop flashes when the table wants you to put the Powerball back. Here it's the same - the lightning looks good and right, but it never changes. Is this a processing power problem?