soundwave106
New member
- Nov 6, 2013
- 290
- 0
Flip side is on the real table, kickout to ramp shots *without* cradling were not impossible, which helped with the less-power issue. (For some reason, I think doing this shot without cradling is more dangerous on TPA.) Also, in the real life table, left ramp -> right ramp -> piano is exactly the strategy you want to take.
But yeah, on TPA, the slot machine kickout can easily go to either the right flipper (easily cradled) or the left one (bounce off right flipper then cradle left). Both flippers also can easily shoot both ramps at full power from rest, this is *definitely* not possible on the real machine.
I'm not that good at the piano shot though so I don't find it as easy as some people do, and don't find the game ruined as a result. If you nail the piano shot though, this game becomes easy to completely control.
(As another counterpoint, though, I think *entering* the slot machine hole is actually a more drain prone shot on TPA than the real life table!)
But yeah, on TPA, the slot machine kickout can easily go to either the right flipper (easily cradled) or the left one (bounce off right flipper then cradle left). Both flippers also can easily shoot both ramps at full power from rest, this is *definitely* not possible on the real machine.
I'm not that good at the piano shot though so I don't find it as easy as some people do, and don't find the game ruined as a result. If you nail the piano shot though, this game becomes easy to completely control.
(As another counterpoint, though, I think *entering* the slot machine hole is actually a more drain prone shot on TPA than the real life table!)