Hi guys. Quick question.
Does the muscle man toy actually pop up in the game now?
Because in the video FS posted on youtube it doesn't. On the real game it hops quickly up and down if you hit the target. Would be a miss if it was just standing there though.
Initial impressions subject to change after a full charge on the battery.
Firepower is a drain Monster. The pop bumpers aren't animated and seem to be rather unsensitive. The ball can bounce off of them on occasion without them "popping."
This is on a Nexus 10
The muscle man animation is missing on the Android beta build as well as the pop bumper animations (like in EATPM) and of course the slingshot animations (which are still missing on many tables). I really hope these animations get added into the table. I would hate to see a trend of missing animations begin to take shape.
I don't know if anyone else has noticed, but tip passes are now possible along with lightly bouncing the ball on the tip of the flippers. I'll have to do some more testing to see what else is possible.
Firepower is a drain Monster. The pop bumpers aren't animated and seem to be rather unsensitive. The ball can bounce off of them on occasion without them "popping."
Things like pop bumper and sling shot animations should be a target for beta inclusion. But like you say, they are often excluded.
To me, the animations seem simple. Is there an underlying reason why these are not included?
Although there is evidence of alpha blended flasher animations, the quality and vibrance we saw on AFM simply isn't there in these tables. I think AFM benefited from a darker upper area of the playfield, which showcased these against the black cabinet lining.
iOS beta tester here, all the things your mention are the same on the iOS beta, lack of animation on dude pop bumpers, slings and the big shot model. On Firepower is the right flipper aligned with the inlane guide on the android build? It isn't on the 3 iOS builds so far so the ball jumps over the flipper. Just wondering if we share the same problems as it seems so reading this thread.
Just did a quick check on this and the ball seems to flow smoothly from the right inlane guide onto the right flipper. I'm not sure what could be causing that on the iOS build.
Ok thanks. On the iOS build it looks like the flipper is slightly too high. We've reported it each build but no fix as of yet. Things like the lack of animations really bug me, especially in this case with this particular type of pop bumper.
At the very least, pop bumper and slingshot animations should be standard and not be missing from any tables at this point.
Agreed, things like this rarely get fixed though. FS seem to be interested in bugs but not things like this, I'm always reporting slingshot animations and view angles ( 4 on firepower isn't low enough in my opinion, same as MB, Gorgar, Genie and NGG ) but they never listen, they seem to be decisions that they have made, not un-noticed faults/bugs.
Some observations from Dr Dude attract mode.