I agree the tuning on this build is like getting a brand new game.
The only bit I would "complain" about is one instance where the flipper bounce is ridiculous and makes play on the edge of difficulty that I suspect will be called out hard. When the ball is returned to the L Flipper from the Pirates Cove if you try and catch it on a raised flipper the ball will bounce up and over the slingshot and then roll over the top and into the out lane; this has happened 100% of the times that it has occurred for me with no deviation to the balls path. The previous build was exceptionally easy to trap in this situation, and this build dumps it straight into the outlane via an impossible bounce/roll. There needs to be some middle ground.
Getting this insane flipper bounce as well. This seems to happen on every beta table we get. Prior to the update it was a lot simpler to trap, dare I say more realistic. Even on a table with brand new rubbers the ball would never bounce that high up and over to the outlane. Some where between where it is now and where it was in the prior build would be ideal.