Kaoru
New member
- Mar 29, 2012
- 230
- 0
There are a couple of things in those TPA ball physics that I find impossible to wrap my mind around, and they are really maddening ones, especially since they're all drain-connected. It's like the game is taking sides in certain events, and guess what - it's never your own.
This one drives me nuts the most. No matter from which angle the ball drops onto the top of the slingshot, it'll nearly always roll into the direction of the outlane. The chance of it happening is around 98%, which is just ludicrous.
Remember the "Slap Save" advice from the PHOF days that came up in the loading screens? No point in following it now because it's just not working. It doesn't matter from where the ball comes from to touch the tip of the flipper, it'll always bounce off in a way so it can center drain. It's the same when you're not performing the slap save and you had the flipper holding still for one reason or another (like in that drawing above). Basically the whole area of tip of the flipper has turned into a complete death zone, especially when the ball is spinning slowly for some reason. Because when it's doing that what's happening is this:
You can flip as madly as you want, the ball just flat-out refuses to go up. At least not in the way you intend it to. Instead of being shot upwards to some target on the table or whatever, it sort of climbs up further and further up the flipper until it finally drops off from it and drain. Why, however, it never drops to the other side so you could trap it, I'll never neverstand.
And you can nudge as much as you want in all of those cases, it won't help. Once the event is set in motion you can't avoid it anymore, you're done. It's like the game sometimes actively decides that the ball must drain (and it happens suspiciously more often once you're about to start or finish a mode - but I just might be imagining that).
It's annoying, it's aggravating... and I finally have to get it off my chest. Especially because I was just about to finish Batte For The Kingdom on Medieval Madness, after all - but couldn't do it because TPA suddenly wanted to produce one of these petty drains from nowhere.
Maybe someone here can actually explain them to me... and why they're accurate or something along the lines. However, I personally feel as if the law of actual physics are a bit out of the window when it comes to these drains. *scratches head*
This one drives me nuts the most. No matter from which angle the ball drops onto the top of the slingshot, it'll nearly always roll into the direction of the outlane. The chance of it happening is around 98%, which is just ludicrous.
Remember the "Slap Save" advice from the PHOF days that came up in the loading screens? No point in following it now because it's just not working. It doesn't matter from where the ball comes from to touch the tip of the flipper, it'll always bounce off in a way so it can center drain. It's the same when you're not performing the slap save and you had the flipper holding still for one reason or another (like in that drawing above). Basically the whole area of tip of the flipper has turned into a complete death zone, especially when the ball is spinning slowly for some reason. Because when it's doing that what's happening is this:
You can flip as madly as you want, the ball just flat-out refuses to go up. At least not in the way you intend it to. Instead of being shot upwards to some target on the table or whatever, it sort of climbs up further and further up the flipper until it finally drops off from it and drain. Why, however, it never drops to the other side so you could trap it, I'll never neverstand.
And you can nudge as much as you want in all of those cases, it won't help. Once the event is set in motion you can't avoid it anymore, you're done. It's like the game sometimes actively decides that the ball must drain (and it happens suspiciously more often once you're about to start or finish a mode - but I just might be imagining that).
It's annoying, it's aggravating... and I finally have to get it off my chest. Especially because I was just about to finish Batte For The Kingdom on Medieval Madness, after all - but couldn't do it because TPA suddenly wanted to produce one of these petty drains from nowhere.
Maybe someone here can actually explain them to me... and why they're accurate or something along the lines. However, I personally feel as if the law of actual physics are a bit out of the window when it comes to these drains. *scratches head*