PBallGizard
New member
- Jan 30, 2014
- 184
- 0
Thanks Zsolt!
The green lights at the top of the table do not alternate with near the frequency as those in this video. From what I can tell, they don't ever change once the go from the 3 light configuration to 4.
Sidenote: Damn, that pin does play really fast!
Oh Yes +1
Sidenote: Damn, that pin does play really fast!
This table is so biri-biri.
Hi Zsolt i found a picture of a real Combat where the lightning on the slingshots, pop bumpers and the middle right element (behind text bombs) is always lit...
How can you tell from a picture ... ?
Yes, the next update will bring the new lights for all the remaining tables, like Combat. Check the pic:Hi Zsolt i found a picture of a real Combat where the lightning on the slingshots, pop bumpers and the middle right element (behind text bombs) is always lit, also, on the pic of the ASK sim the lightmap force is on 100 % while the lightning intensity is still pretty low.
Yes, the next update will bring the new lights for all the remaining tables, like Combat. Check the pic:
I'm pretty sure that I'm noticing the kick out bug on this table. When the ball rolls over the cup slow enough to register, but not so slow that it captures, the ball kicks a few seconds later at other table locations.