That's a really interesting fact, and possibly the reason I can't find any consistency in TPA launchers. I know they're not always the same from table to table, but the range in how they differ in sensitivity is a bit much.Yeah, I assumed the "physics" are different table to table, because that is the unfortunate reality when you have multiple developers (no two devs code, solve, or workaround the same way). I am a web dev, so I don't have a lot of experience programming across multiple devices, but I do know that our mobile devs will usually try to repurpose or convert as much logic and structure as possible when programming an ios app into android, or visa versa. Game coding is very different, I realize, but I assumed the desire to repurpose must have been there for farsight, no?
Edit: to clarify, I mean are you saying that the core physics logic in, let's say, Black Hole, is different on PS4, PC, mobile, etc? By different, I don't mean adapted necessity-wise to the new language and data, but different as in completely recoded from scratch, maybe by a different dev?
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