Hmm isn't that the point of an engine like Unity? To deal with this kind of stuff?
Anyway, it's a i7-4790 @ 3.6Ghz and an Nvidia GTX 970.
You have the same specs as me , maybe im just not aware of lag??
The things I mentioned above is the manner in which unity does these things. Its not my own thing written on top of theirs
I will add the controls in soon to enable/disable interpolation and then you can let me know it you see a difference. I also should mention I had the max allowed timestep rather high, at 1 second. Im going to return this value to the default of 0.33333
chat soon
Found any solution to the problem?
As others said: amazingly amazing work !
Question: about licensing and stuff, are you allowed to distribute these ? any restrictions ?