I, and many others, have complained about the intentional dumbing down of the difficulty on many tables. What I want to know is what exactly did they change to make these tables easier? So far, here's what I found:
1. Predictability - Kickers shoot the ball out the same way every time, and the ball always responds the same way. Games like FH and TZ are already made much easier because of this, as the kickers (which are used often) can always be trapped by the right, or dead-bounced to the left, not only guaranteeing a trap, but essentially giving you the choice of which flipper you want to send the ball to. On real tables, traps with the right flipper are usually (but not always) safe, but dead bounces to the left are risky.
2. Plunger - A plunger released from the same position always reacts the same way. Memorize the right position for the skill shot and you'll hit it every time.
There's other things I've noticed, such as shots hitting targets more often and it's easier to get the ball under control if you miss a shot, but why is that?
1. Predictability - Kickers shoot the ball out the same way every time, and the ball always responds the same way. Games like FH and TZ are already made much easier because of this, as the kickers (which are used often) can always be trapped by the right, or dead-bounced to the left, not only guaranteeing a trap, but essentially giving you the choice of which flipper you want to send the ball to. On real tables, traps with the right flipper are usually (but not always) safe, but dead bounces to the left are risky.
2. Plunger - A plunger released from the same position always reacts the same way. Memorize the right position for the skill shot and you'll hit it every time.
There's other things I've noticed, such as shots hitting targets more often and it's easier to get the ball under control if you miss a shot, but why is that?