bmsuseluda
New member
- Jun 1, 2018
- 38
- 0
That new Stern Batman table is boss, love to see that come to TPA on the PS4.
woaw this would be great. I like the new stern tables a lot do keep em comin=D
That new Stern Batman table is boss, love to see that come to TPA on the PS4.
Farsight's greatest problem is they have already published some of the best tables ever made. All that is left are much newer licensed Stern tables.I think we'll be on Williams pack 3 by the time Farsight counter attacks pack 1. That's been the problem the whole time. If they were that strategic we wouldn't be where we are now .
Zen's table instructions SUCK so I do not see Zen as a real tool for learning the entire rules of a table. TPA is a perfect guide book for improving your knowledge for real life tournaments. Honestly Ive always thought Zen was crap, now that they have some decent real life tables things have changed but every single thing they have ever put out before was pure worthless garbage to me.
You are correct about Zen's instructions sucking. At least so far, you can go to Pinball Arcade to learn the rules. Once they start releasing tables that Farsight didn't do, I would suggest going to the pinball archive http://www.pinball.org/rules/index-old.html or Tilt Forums Wiki Rulesheets http://tiltforums.com/c/game-specific/rulesheet-wikis.
Overall though, I think Zen is a much more professional company and is doing a great job. My main issue is that they have made improvements on the table physics ("classic" physics, or what they call "arcade-perfect simulation physics") but have kind of fudged up the flipper physics (mostly aiming and some things like live catch attempts not killing momentum on the ball - a live catch is not always a dead stop on the flipper like in Farsight's physics) while trying to perfect them. The net result is that the tables are somewhat harder than in real life. When the slope of the table is high (fast ball speed), the playfield is perfectly clean, and the slings, bumpers, etc... are all full strength and realistic, but you can no longer aim correctly or control the ball realistically then it actually makes the machine harder to play instead of more "realistic". I hope they address this but I seem to be in the minority on my criticisms at this point.
I really need some new tables already. Its been sooooo long. Zen's table instructions SUCK so I do not see Zen as a real tool for learning the entire rules of a table. TPA is a perfect guide book for improving your knowledge for real life tournaments. Honestly Ive always thought Zen was crap, now that they have some decent real life tables things have changed but every single thing they have ever put out before was pure worthless garbage to me.
Farsight's greatest problem is they have already published some of the best tables ever made. All that is left are much newer licensed Stern tables.
They are indeed working on improving the flipper physics. Unlike FarSight, Zen won't release a new iteration of something until they feel it is spot on. Considering they've released all of 1 table pack, it's amazing how little slack people are willing to cut them. They are still reacting to user feedback, as well as addressing a list of goals they have for themselves in-house. I think we as a community gave FarSight at least the entire first season before the gripes started! I'd also point out that if the difficulty of the table is too much, just play the Zen single player version which is as easy as TPA, but still has way better physics.
Well, that is great to hear that they are working on the flipper physics. I am willing to cut them plenty of slack. What am I supposed to do though? Should I just sit here with my mouth shut (and actually, they probably don't even read my posts here) and hope somebody else brings my "issues" to their attention? I'm just providing constructive criticism because I want the best product possible. I'm actually thrilled to hear this. Did you bring it up in a podcast? This is the first I've heard.
While I'm "griping"... I really wish they would bring the Williams tables (with the classic physics of course) to VR. In your interview with Mel, I got the impression that they weren't to thrilled about the idea at this point in time. I'm assuming that is purely a business decision (I'm guessing their efforts for FX2 VR didn't pay off as much as they'd hoped). But... it also seemed like he was balking on the idea because it would require a ton of work to bring in the whole "environment" for each machine like they did with the Pinball FX2 original machines. I understand that that would be a huge amount of work, but I say screw it - just put the virtual machine in an empty room. I couldn't care less about the environment around me, I just want the table itself in VR. I'm not going to be looking away from it. Or do what Farsight did in the original Williams Hall of Fame and just put all the machines in a virtual arcade that only needs developed once. I would run right out and buy and Oculus Rift or Vive if they announced this (currently only have a PSVR).
So if you walked up to a new pinball machine, do you throw a hissy because the 3x5 instruction card on the apron is lacking?
No, you're right in that constructive criticism is needed. Maybe I'm having one of 'those' mornings But yeah, they are aware of the aiming and know it ties into the physics of the flippers
As for VR, I think it's just one of those things where they have so many other aspects they want to tackle first. I guarantee getting a mobile version of these tables going is of much higher priority. Once they've got all the issues addressed with the game that they need to address, I think then they'll start looking at VR. It is a lot of work though for a very niche customer base, but one they want to keep engaged, especially since they even came out with the VR collection for PS4
I agree that a release like that would be great, but I don't know if there is enough demand for it, even within the pinball niche group. I bought Zaccaria when I saw how well that fed into my desire for 70's / 80's pinball design.There's also 1970's era Gottliebs. Some of the best EMs ever made. Plus great classic era Stern like Seawitch, Galaxy, Meteor, etc.
I'd be excited for many of those.
Not that I don't love many modern Stern pins. Those would be great as well.
I think the big difference is people already bought the Farsight versions. So in buying the Zen, they are paying for the same table a second time, so they will have higher expectations, which isn't too unreasonable. The problem expands when trying to appease a large group of people within a small niche while trying to expand the user base.They are indeed working on improving the flipper physics. Unlike FarSight, Zen won't release a new iteration of something until they feel it is spot on. Considering they've released all of 1 table pack, it's amazing how little slack people are willing to cut them. They are still reacting to user feedback, as well as addressing a list of goals they have for themselves in-house. I think we as a community gave FarSight at least the entire first season before the gripes started! I'd also point out that if the difficulty of the table is too much, just play the Zen single player version which is as easy as TPA, but still has way better physics.
Yeah farsight sales were very rare for PS4!? Ive now tried fish tales etc, definitely different to PA, but still not convinced i'll bother. Ive got too many favourites in PA that we'll not get in FX3 and dont want end up with the same tables all over the place. Time will tell i guess.
So if you walked up to a new pinball machine, do you throw a hissy because the 3x5 instruction card on the apron is lacking?
There's also 1970's era Gottliebs. Some of the best EMs ever made. Plus great classic era Stern like Seawitch, Galaxy, Meteor, etc.
I'd be excited for many of those.
Not that I don't love many modern Stern pins. Those would be great as well.