vikingerik
Active member
- Nov 6, 2013
- 1,205
- 0
I think it would be useful to detail how the score multiplier works, since the in-game instructions don't really cover it. The multiplier is increased by 1 by completing the F-I-N-I-S-H targets in the center of the table, maximum 8. It carries over between balls, so once it's maxed, it will stay there throughout the game.
This multiplier applies to everything on the table, whenever a checkpoint countdown is running. Importantly, that means the 100K scores at the center popper and upper ramp, 10K-per-spin spinners, and the FUEL targets that score up to 200K. All this is multiplied. A strong shot to either spinner at 8x can rack up 800K. FUEL can score 1.6M. So don't go crazy chasing the checkpoints as fast as possible. A single ramp or popper shot will score as much as a maximum checkpoint.
Paying attention to that gives the table quite a bit more depth than always chasing the next checkpoint. Especially after checkpoint 2, it's worthwhile to bang on the FUEL targets for a while before collecting checkpoint 3. Or after checkpoint 4, shoot the right spinner, then some FUEL targets, then the upper ramp, to rip several million points out of nowhere more safely than shooting directly for the risky checkpoint 5. Of course, when the checkpoint countdown does expire, you're essentially dead on collecting any more worthwhile points until you do hit the next checkpoint.
This multiplier applies to everything on the table, whenever a checkpoint countdown is running. Importantly, that means the 100K scores at the center popper and upper ramp, 10K-per-spin spinners, and the FUEL targets that score up to 200K. All this is multiplied. A strong shot to either spinner at 8x can rack up 800K. FUEL can score 1.6M. So don't go crazy chasing the checkpoints as fast as possible. A single ramp or popper shot will score as much as a maximum checkpoint.
Paying attention to that gives the table quite a bit more depth than always chasing the next checkpoint. Especially after checkpoint 2, it's worthwhile to bang on the FUEL targets for a while before collecting checkpoint 3. Or after checkpoint 4, shoot the right spinner, then some FUEL targets, then the upper ramp, to rip several million points out of nowhere more safely than shooting directly for the risky checkpoint 5. Of course, when the checkpoint countdown does expire, you're essentially dead on collecting any more worthwhile points until you do hit the next checkpoint.