First Impressions: High Roller Casino

Captain B. Zarre

New member
Apr 16, 2013
2,253
0
Honestly this table reminds me more of a SEGA table than a Stern. Similar music + sound quality, a focus on Multiballs rather than modes, and some interesting, flowing shots.
 

Slam23

Active member
Jul 21, 2012
1,279
2
I like it so far, it's a bit drainy but those situations can be read somewhat so nudging timely to prevent stuff from happening is possible. Just playing without knowing the rules seems to suggest that it has quite a deep ruleset, but reading above makes me wonder a bit if this is really the case, guess I'll read them somewhere today (playing without knowing the rules sometimes yields better results for me because I only go with the (ball) flow, not aiming on just that one shot). I beats LCA for sure, although that table has grown on me a bit,
Slam23
 

vikingerik

Active member
Nov 6, 2013
1,205
0
Does anyone else find it impossible to hit the right orbit from a caught ball on the left flipper? I haven't managed it in around 100 shots of trying. Just like Theater of Magic.
 

kinggo

Active member
Feb 9, 2014
1,024
0
Does anyone else find it impossible to hit the right orbit from a caught ball on the left flipper? I haven't managed it in around 100 shots of trying. Just like Theater of Magic.
yes. When it finally happens it feels more like a bug than a targeted shot.
Other that that, I don't know, I'm not much in love with card/casino/pool themes so I don't know what am I actually aiming for to win the games.
But since the table most likely will be in the next tourney I'll try to play a bit more and see what it's all about.
 

switch3flip

Member
Jan 30, 2013
944
0
Does anyone else find it impossible to hit the right orbit from a caught ball on the left flipper? I haven't managed it in around 100 shots of trying. Just like Theater of Magic.

I agree. It's easier if you have it trapped on right flipper, then post transfer to the left flipper and shoot on the go. Well you probably know how to handle the situation, but a tip for someone else reading this.
 

EldarOfSuburbia

New member
Feb 8, 2014
4,032
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Does anyone else find it impossible to hit the right orbit from a caught ball on the left flipper? I haven't managed it in around 100 shots of trying. Just like Theater of Magic.

I've managed it, I think, but I can't say what my success rate is. It is a very constricted path, because the Poker drops and the top-right slingshot and Roll & Win/EB/Special target jut out to make an artificially narrow lane.
 

switch3flip

Member
Jan 30, 2013
944
0
I think I've managed one shot as well. It's very weird because it felt like i shot further out on flipper than when I shoot for the extraball spot target, which was what I was actually shooting at.
 

vikingerik

Active member
Nov 6, 2013
1,205
0
Same as the right orbit on Theatre and right ramp on AFM. There are only a certain number of discrete deterministic ball paths possible coming from a caught ball, and it appears none of them lead up the right orbit. I had hoped Farsight had learned to test that stuff by now. Between that and the broken playfield LED on the PC, this really feels rushed and untested.
 

switch3flip

Member
Jan 30, 2013
944
0
Anyone got super surprise wizard goal already? Seems tough to reach...

I've got all wiz goals. That was my last. Fun challenge. That spot target shot to relight the ramp is not that hard actually and not too drainy if you miss. I kinda aim for the top of that big red light. Just pick the highest dice number every time (duh). Maybe extra ball has higher priority. But obviously don't shoot for anything else. Trapping and post passing is key. Most often shoot for middle ramp from right flipper, a little easier than from left.

And I'm actually not sure about the suoer duper mega extreme goal, I think I got the reward for only super duper jackpot but I can't tell for sure it just happened I wasn't going for it.
 
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Pinetwig

New member
Dec 23, 2013
170
0
I've got all wiz goals. That was my last. Fun challenge. That spot target shot to relight the ramp is not that hard actually and not too drainy if you miss. I kinda aim for the top of that big red light. Just pick the highest dice number every time (duh). Maybe extra ball has higher priority. But obviously don't shoot for anything else. Trapping and post passing is key. Most often shoot for middle ramp from right flipper, a little easier than from left.

And I'm actually not sure about the suoer duper mega extreme goal, I think I got the reward for only super duper jackpot but I can't tell for sure it just happened I wasn't going for it.

Yeah, I got the super extreme mega delux whatever jackpot wrongfully rewarded as well.
 

Bowflex

New member
Feb 21, 2012
2,287
1
4 way combos are too easy. I don't even do anything to try for them, they just happen. Should swap that for extra ball goal. That was kind of hard until I read the instructions and figured out where the spot target for eb was then I got it the next game.
 

Kaoru

New member
Mar 29, 2012
230
0
I'm pleasantly by this one... and I expect it to return to it every once and then in the future. (Something which I can't say about the last few releases. They might have been alright, but nevertheless pretty shallow games that get boring rather quickly.) The rules are surprisingly deep and easy to get at the same time, and you can develop/apply lots of strategies. Exactly my kind of table! :) And the roulette is a really fun mode.

I'm not too keen about the lower half of the playfield, however. Once the table starts to play with itself and the ball dangles from left to right you already know that you're going to lose it in the next second. And no nudging helps, it seems like you just can't "persuade" the ball out of this situation. Hum.

And yeah, that right orbit seems impossible to hit indeed. I simply can't figure out how to aim for it, I either hit the last poker card or the "extra ball/roll & win"-target. If the ball rolls into the orbit then it's only because of a freak accident, not because I actually aimed for it. It's really weird.
 

vikingerik

Active member
Nov 6, 2013
1,205
0
The slingshots are too strong. That's what makes 4-way combos too common and the table too drainy. Sometimes the sling even whacks the ball all the way up the right orbit. That seems pretty farfetched on a real table.

If Farsight is still tuning this table, the slings really should be toned down by about a third, along with fixing the unshootable right orbit.

I'm not buying this until it's properly playable. (Just did the trial version so far.)
 

Pinballwiz45b

Well-known member
Aug 12, 2012
3,681
34
The Roulette really needs more tuning; that ball can stay on there for an unusually long time. (Also can be a big problem with the multiball modes; ball saves are pointless if this happens) On the actual machine, they just fall into a hole after about one time around.
 

canuck

New member
Nov 28, 2012
880
1
The whole table needs tuning. :rolleyes:

Seems a trend, tables are released, then patched a week or two later.
 

MWink

New member
Jan 13, 2013
190
0
The Roulette really needs more tuning; that ball can stay on there for an unusually long time. (Also can be a big problem with the multiball modes; ball saves are pointless if this happens) On the actual machine, they just fall into a hole after about one time around.

This drives me crazy. The ball spends way too much time in there, even when it enters with little momentum. Even nudging doesn't seem to slow it down. I don't like it when tables have some gimmick that makes it take a long time to get the ball into play. That stupid gunfight in LCA bugs me as well, though at least there is a little skill involved in that. Other than that, this seems like it may be a decent, though not great, table. I would have preferred JackBot for a gambling themed table.
 

Extork

Active member
Mar 14, 2013
1,811
0
This is kinda funny. If you nudge left or right while the ball is stopped for a BJ, poker, or hilo game... The table gets shoved 3 times as far as it should. Anyone else notice that?
 

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