Yeah, I'm with you on that one. Of course, I'm biased with owning the original Having said that, if I had the choice I'd still stick with mine, I just think it plays a lot faster and is a lot more distilled.There does seem to be a lot of love for this table. But I'm amazed that over 13,000 of the actual tables were sold. I've played it in arcades, but always considered it inferior to Ritchie's original. The playfield seems so unnecessarily cluttered compared with High Speed. And to me, it plays slower than the original.
Yes! I was expecting it to come over the weekend, so this is a pleasant surprise.It available on iOS!!!
2 days to practice for the mobile tourney
My only problem us that I still have the SC logo even though HSII is in the app
Gary
Replay doesn't award EB because it's how the game is set up. Most recent tables are like that especially those where it is easy to get EBs some other way, like HS2.
So what good is lighting a Special in this game? It really sucks to have a light/goal the game sets you up with and you get zero reward for it. Specials should at least be worth 10m if they aren't going to give you a ball. Putting a machine on free play shouldn't make the game itself less fun with less goals just because two of them (Special and hitting the goal score) give you a free game on a physical table not set to free play.
I seriously think Specials are worth way, way too few points on most tables, but I don't guess Farsight can do anything about that. I think I'd make a Special worth 200M on HS2. And an EB worth 40M if in a no-EBs mode.Add an extra zero and I'll consider losing a ball...
I seriously think Specials are worth way, way too few points on most tables, but I don't guess Farsight can do anything about that. I think I'd make a Special worth 200M on HS2. And an EB worth 40M if in a no-EBs mode.
As far as specials - I wonder if there is an operator setting that could sweeten the scoring - and if so could TPA set that to default - not technically factory settings default - but not unreasonable for how we play the game