Urbanshenkie
New member
- Sep 7, 2012
- 47
- 0
Agree, total unacceptable
True that.......
True that.......
That setting doesn't work for me either, but thank you for the tip. The end all to eliminate the lag altogether for me was hooking up my old CRT TV and playing in 480i. smooverr what version of the PS3 are you using ? I'm running a 250gb slim on a 50" plasma TV with no game mode the closest thing I have to game mode would be something called standard picture.
The PS3 version has a more advanced rendering engine--better lighting and transparencies. I wonder if that's why it's slower than the 360 version. At one point ages ago they were saying the 360 version would get updated to the more advanced graphics. That doesn't seem to have happened yet--I suppose they ran into that trouble with getting publisher rights to update the 360 version or whatever--but it would be interesting to see if the 360 gets "flipper lag" if they ever get the graphic update out for it.
Oh and apparently the Mac version has really bad flipper lag? linky
the console sucks at doing alphas.
Yet there is a way to code around this limitation as evident by games like Zen Pinball.
Well said Mark. I have all tables on both consoles and while I'd MUCH rather play on the 360, I abandoned it for the diversity on the PS3. I say abandoned because if I even touch it, just for ONE game, it completely throws me off when I go back to the PS3. Otherwise, I've just adjusted and got used to the lag to the point where I don't notice it as much anymore.
I've given up hope they'll ever patch it as it should really be the number TWO issue (behind bugs) that really should have been fixed months ago. It's frustrating as a consumer that desperately wants to throw money I don't have at Farsight. I also have 3 tables on iOS (CFTBL, BK, and TZ), and in perusing the demos of other tables to see the differences its just astounding. I'd say the Xbox/iOS have the best looking playfields (PS3's are pretty attrocious for the most part), the PS3 has the best lighting, and the 360 sounds better for some reason. The PS3 (after the last patch) has the best ball and flipper physics, but the lag free 360 makes up for a lot of that.
My fingers are crossed that since they've already completed pack 7, and are only releasing 2 tables between Dec-Jan they will take the extra time to go back and fix things. Bugs and flipper lag FIRST and foremost. Then they need to address the lighting. There is no reason a table like CV should exist with its EXCELLENT lighting effects, and then go down the line to NGG and literally LOL at how bad the flashers (if you can even call them that) look.
I'd just like to see consistency across all platforms. I understand the problems with the 360 are out of their control so I'll give them a pass on that. Even the release schedules are backwards now. Why are the mobile versions coming out weeks before the consoles? I get that is their main revenue stream, but they are letting their business model interfere with their product, and as a result are alienating alot of customers. There is no word coming from them regarding these issues. Just rumour and speculation. There is no way these tables should only look and play marginally better than PHoF. The consoles should afford more than enough power to juice up the lighting effects on these tables.
I hate to say I'm starting to lose faith in FS (really, CV is STILL messed up??) I'll keep buying their products, but it will always feel like it could have been so much better than it is.
Well said Mark. I have all tables on both consoles and while I'd MUCH rather play on the 360, I abandoned it for the diversity on the PS3. I say abandoned because if I even touch it, just for ONE game, it completely throws me off when I go back to the PS3. Otherwise, I've just adjusted and got used to the lag to the point where I don't notice it as much anymore.
I've given up hope they'll ever patch it as it should really be the number TWO issue (behind bugs) that really should have been fixed months ago. It's frustrating as a consumer that desperately wants to throw money I don't have at Farsight. I also have 3 tables on iOS (CFTBL, BK, and TZ), and in perusing the demos of other tables to see the differences its just astounding. I'd say the Xbox/iOS have the best looking playfields (PS3's are pretty attrocious for the most part), the PS3 has the best lighting, and the 360 sounds better for some reason. The PS3 (after the last patch) has the best ball and flipper physics, but the lag free 360 makes up for a lot of that.
My fingers are crossed that since they've already completed pack 7, and are only releasing 2 tables between Dec-Jan they will take the extra time to go back and fix things. Bugs and flipper lag FIRST and foremost. Then they need to address the lighting. There is no reason a table like CV should exist with its EXCELLENT lighting effects, and then go down the line to NGG and literally LOL at how bad the flashers (if you can even call them that) look.
I'd just like to see consistency across all platforms. I understand the problems with the 360 are out of their control so I'll give them a pass on that. Even the release schedules are backwards now. Why are the mobile versions coming out weeks before the consoles? I get that is their main revenue stream, but they are letting their business model interfere with their product, and as a result are alienating alot of customers. There is no word coming from them regarding these issues. Just rumour and speculation. There is no way these tables should only look and play marginally better than PHoF. The consoles should afford more than enough power to juice up the lighting effects on these tables.
I hate to say I'm starting to lose faith in FS (really, CV is STILL messed up??) I'll keep buying their products, but it will always feel like it could have been so much better than it is.
Transparency by itself ain't a special task for the ps3 & xbox hardware.
It's all about the code. TPA simply isn't a real PS3 game, it feels like a ported game.
The TPA engine is not properly optimized for the PS3. A lot of devs from different companies complain
that working on the ps3 is very complicated. Yet developing on the xbox is easier and way closer to the pc.
Some companies know how to get the most out of the PS3. For example the Naughty Dog Studios.
But they work closely together with Sony.
Every game on every platform can be awful, if the code isn't properly optimized for the specific platform.
Zen 1 & 2 both are 720p games. When you start a Zen Pinball, your monitor automatically switches to 720p. Some Monitors show this information on the screen. Lower resolutions require less cpu/gpu power. That also gives you more frames per second.
But as we all know Zen Games look great! Because they use optimized graphics for 720p.
(By the way, Zen doesn't emulate old stuff)
A lot of triple A games use 720p on the ps3.
As for PlayStation fans, I wish they'd come into reality.