- Mar 14, 2012
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Its also worth noting that I also have a copy of PHoF:WC and at 1080p the flipper action in that is still crisper than on TPA at 720p for the same PS3/TV/Controller setup. That's why I'm still hopeful that their code optimizations could still provide major improvements on the PS3 version.
Except PHoF didn't have the dynamic lighting, which is what is causing the lag. You gotta do one final testing parameter though, and that is with a CRT tv. Since there is zero processing done with those, you should be able to measure if the 720p version has the same responsiveness as on a flat panel tv. My tv is CRT, does 1080i but no 720p, and I honestly do not notice lag, even though now I know it is there. Bobby never specifically mentioned 720. Here is exactly what he said during the interview...
BK: It went from being a 2 frame lag from HDR lighting to 1 frame lag that’s still there for 1080, but it’s there because we’re doing this post processing thing. In order to have the lighting technology that we do and run at 60fps, we need an extra frame to process everything after the controller input.
SYT: So it has nothing to do with the controller itself lagging?
BK: I’m actually not 100% sure. I play with a wired controller myself, and I’ve heard that there are some controllers that have a 1 frame lag. So if they do, it’s nothing that we can do about it. We have seen, especially with all the different ways the PS3 connects to TVs nowadays, unless you have your TV in the correct mode, there is a delay of like a half a second, and it is awful. People who are seeing that, hopefully they can adjust their TV.