I'm still feeling the same old lag in 1080p.
The tables look so much better in HD!
I still play with the controller charge cable plugged in. Without this there's a terrible lag.
Even at 720, there was always some residual "stuttering" and frame drop, especially on the lower half of the playfield, and very noticeable during multi-balls in particular.
After several hours, and probably 12 different tables, I can say (for ME) this game is now totally playable at 1080. Major difference in the look and feel of the gameplay. And the new "real" pinball looks SICK.
Huh, I guess you guys must have had the additional lag that certain TVs or whatever have had with the game. For me, for the past nine months or so, there has been no lag at 720p, and one frame of lag (which FarSight has confirmed as being due to special lighting processing they're doing) at 1080p, and that's still there. But I'm glad whatever additional lag you had is gone now, hopefully that will make discussion of this problem a lot simpler. : P
Months and months ago eh I think someone reported talking to them in person at a show and they said they were working on getting rid of the final frame of lag,
which is why with nearly every update that comes out, someone pops up here saying "hey I think they fixed the lag!" It hasn't been fixed though and now it's been so long that I can't say I'm really counting on it happening.
I have to amend statements I've made earlier about there being no flipper lag anymore at 720p--this isn't quite true, at least not on all tables.
I noticed a slight flipper delay when playing Creature the other day
I have to amend statements I've made earlier about there being no flipper lag anymore at 720p--this isn't quite true, at least not on all tables.
CFTBL has input lag on many platforms. I've reported it several times. No response.
I confirm the input lag on CFTBL. For me, before the 2.14/1.10 update, all the tables without exception have input lag, making TPA unplayable in higher screen resolutions (drain or "shatzing the inlane"). Now, with the reduced lag, all the tables are quite playable for me in 1080i, but some less than others.
e.g. CFTBL, ToTAN, NGG, TZ have still a residual input lag. Not a big deal, but it's obvious compared to the other tables.
Add Big Shot to that list, as well.
I have to amend statements I've made earlier about there being no flipper lag anymore at 720p--this isn't quite true, at least not on all tables...
Add Big Shot to that list, as well. I really wish they would just give us an option to turn off the dynamic lighting. Not only does it look bad, but it seems to be the cause of most of the flipper lag. This is what happens when you try to program a complicated lighting and rendering system, on the system that you do not use to create your native code, or perform rigorous testing on. It's a pretty silly way to go about it, adding this dynamic lighting to the platform they spend the least amount of time working on. Just drop it and give us the same crisp, clear NORMAL lighting that looks great on EVERY. OTHER. PLATFORM. And also doesn't create flipper lag and ball stutter. There is one true interaction with this game - FLIPPERS. If they don't work right, the game is useless.
Me: If processing for a special lighting effect is causing some of the "flipper lag" input delay in the PS3 version, as a FarSight member mentioned on the pinballarcadefans forum some time ago, how about an option to turn that lighting effect off? Flipper lag in a pinball game is an awful shame. At any rate, please make sure the PS4 version is perfectly responsive, like your PS2 versions were.
The Pinball Arcade: It's not that simple, and it's not just a special lighting effect, it's the way the ps3 handles post processing in general.
Me: Hm. And having post processing is unavoidable?
The Pinball Arcade: If you want the game to look better than it does on mobile devices, yes.
Me: I would, but not at the expense of gameplay. That's why I proposed disabling it as an option, for those who might care more about having responsive flippers. As it stands now, I'm playing the game in 480p on PS3 just to reduce the lag as much as possible (I can still feel it from time to time, even so), and at that resolution on my 1080p projector, the game *does* look worse than on my cell phone--so if there was an option to play on the PS3 in cell phone detail at 1080p, I would happily take it.