FT Beta?

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CycOd3liC

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Feb 28, 2012
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http://androidfiles.pinballarcade.com/beta/AndroidPinballActivity_21a.apk

Fixes:

Fish tales pro no longer sends you to Season pass pro version
Plunger button should be more sensitive
Overlay fix for season text (I hope, no way for me to test this)
Fish Tales:
---Softer eject from the top trap so the ball won't bounce it's way down the right orbit as often.
---Dialed both flippers into the captive ball a little better from a cradle.
---Helped the ball hug the top wall a little better into the top trap.
---Various Emulation fixes.
Sound is missing / off at the end of ball bonus
Spinner sound doesn't play during stretch the truth mode
Ramp sound gets cut off when ball hits the inlane
Credit dot appears shortly after playing a game, turns out it reports Flipper EOS switch errors

Some nice fixes! Plunger Button is good now. I never saw the season text overlay problem on my Nexus (2012). Captive ball is easier to hit, but still doesn't seem quite right to me. You nailed the sound issues at the end of the ball as well as ending the modes on drain. The Port and Starboard ramps seem easier to hit (more of what I am used to), but I find the lock actually harder to hit. I've had a few deadeye shots clank out, not to mention I still haven't been able to hit the lock out of launch. I still get some lag in general gameplay and the enter initials still seems a little sluggish, but a VAST improvement.

You guys are doing a fantastic job and I am looking forward to throwing more money at this product!
 

eckless

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Sep 11, 2012
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Hey there! I got 6 "rock the boats" and was asked to enter initials. Doing so did not bring up the "two arrows and select button" for entering initials. I was able to use the flippers to pick initials but had no way to "select". Once I let the machine time out, it then asked for my initials for a high score. The "two arrows and select button" appeared at that point.

Loving this game...certainly seems a bit easier with this most recent patch. Brought the difficulty from "impossibly brutal" to simply "brutal". :)

Eckless

Sent from my Nexus 7 using Tapatalk 4
 

Mad07

Member
Feb 13, 2013
363
2
+1


Also the bug with the touchscreen on the left side was very strong seen,again :(
I've restart the Tab in front,no controller, only work via touchscreen. During 3 times Multiball I lost a very large count of balls (~9 balls or more (incl. the reserve balls)) , because the left flipper does not recognise the touch anymore till only 1ball is in game. The security folie is not on the screen anymore, that could not the reason anymore.....
 

Mad07

Member
Feb 13, 2013
363
2
Q: Why is the problem with the left flipper is only available in the case, if a Multiball is in game? Why the problem is gone in the same moment, if all balls are away (only a single ball is on the table) ?
Is there another priority for diff task? (Mutliball needs more Gpu/CPU capacity) The Tegra add. feature are not supported from TAP,as I know... maybe that's the reason?
 

Ryan Routon

FarSight Employee
Feb 24, 2012
1,394
0
That is odd, I cannot reproduce that one either. Multiball does put a lot more stress on the CPU thread though (GPU isn't really hit hard with extra balls). It could be starving the main thread that intercepts the events from the Android OS. If that is the case I am not sure if there is anything I can do, it may just be the way the thread scheduler is set on your device. Hmmm, let me ponder this one.
 

debuggiest

New member
Aug 10, 2013
162
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Still uses right flipper launch. :(

At any rate, I don't expect you to fix it before the holidays, so have a good one and see you guys in 2014. :p
 
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