FT Beta?

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jaredmorgs

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Staff member
May 8, 2012
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http://androidfiles.pinballarcade.com/beta/AndroidPinballActivity_21a.apk

Fixes:

Fish tales pro no longer sends you to Season pass pro version
Plunger button should be more sensitive
Overlay fix for season text (I hope, no way for me to test this)
Fish Tales:
---Softer eject from the top trap so the ball won't bounce it's way down the right orbit as often.
---Dialed both flippers into the captive ball a little better from a cradle.
---Helped the ball hug the top wall a little better into the top trap.
---Various Emulation fixes.
Sound is missing / off at the end of ball bonus
Spinner sound doesn't play during stretch the truth mode
Ramp sound gets cut off when ball hits the inlane
Credit dot appears shortly after playing a game, turns out it reports Flipper EOS switch errors

I'll do a quick test now to verify the issues with season pass text.

Update: issue fixed with season text. 😀
 
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Ryan Routon

FarSight Employee
Feb 24, 2012
1,394
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phew thanks =) still no clue what caused that for you guys and not me though =\ I hate programming in the dark
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
phew thanks =) still no clue what caused that for you guys and not me though =\ I hate programming in the dark

Regarding the tuning for the Fish Finder Eject Hole:

I'm finding that I'm getting more rejected shots up there now than I was before. Before you tuned the path, I could hit the hole pretty much 100% of the time.

The captive ball shot is greatly improved.

I did get a "Service Dot" when I played but it disappeared pretty quickly.

Haven't been able to test whether the table coils remain energized during the match sequence yet.

(Damn working in the office cramping my Beta Testing style :p)

I know a lot of folks are having issues getting the "Fast Cast" award directly from launch. Is there a way you can tune this shot a bit more. I have managed it once in about 50 balls.

On the real table, I could get it about once every 7-8 balls. It is a tricky shot, lets not beat around the bush.
 

Mad07

Member
Feb 13, 2013
363
2
Now I could catch the wrong "Umlaut" which should be an "ü"
upy5a3um.jpg


Should be "Alle verfügbaren Tische wurden gekauft"
 
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N

netizen

Guest
End of Game the initials entry interface doesn't appear for high score or fish caught etc. You have to let time out or force quit, depending on whether you want to save your score.

The Lock is tuned nicely now

I have less shots not being recognized and being kicked out of the fish finder now, but more that make the top loop and totally bypass it.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
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....I have less shots not being recognized and being kicked out of the fish finder now, but more that make the top loop and totally bypass it.

So you're seeing the same issue I am with shots up the left loop not making it into the Fish Finder saucer eject as regularly as before the tuning?
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
phew thanks =) still no clue what caused that for you guys and not me though =\ I hate programming in the dark

I've actually observed another Artwork bug (very minor/trivial) regarding the flipper bats.

Lightning Flippers (new ones at least) actually have the Williams logo and the lightning bolt with black ink present.

Take a look at some of the TNT Amusement videos of Lightning Flipper tables they have reconditioned, and you'll see the black ink highlighting the raised plastic parts on the flipper bats.

All it would take is the flipper assets to have some black applied to the top surface of the raised plastic surfaces of the bats. Not the sides of the raised parts, just the tops.
 
N

netizen

Guest
So you're seeing the same issue I am with shots up the left loop not making it into the Fish Finder saucer eject as regularly as before the tuning?

I am seeing the shots that make it into the saucer activate the fish finder in this build, rather than be rejected, in comparison to the older build. But I don't get nearly as many shots into that saucer as before. I can make full loops on the L and R, as well as have more shots go into the roll overs without having to have been ejected from the saucer.

On the last build I would get nearly every shot up the L loop go into the saucer, but only 1-3 per game would activate the Fish Finder. This build only 2-4 shots go into the saucer, but they all activate the finder.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
I am seeing the shots that make it into the saucer activate the fish finder in this build, rather than be rejected, in comparison to the older build. But I don't get nearly as many shots into that saucer as before. I can make full loops on the L and R, as well as have more shots go into the roll overs without having to have been ejected from the saucer.

On the last build I would get nearly every shot up the L loop go into the saucer, but only 1-3 per game would activate the Fish Finder. This build only 2-4 shots go into the saucer, but they all activate the finder.

It's true that the fish finder is activated temporarily from the right return lane, correct? I'm pretty sure it remains unlit unless this condtion is met.

Disclaimer: I have not invested the time yet to experience the TPA tutorial, but I played this game heaps when it was around and remember the Fish Finder is a timed shot (similar to "Light Slot Machine" rollover on TZ)
 
N

netizen

Guest
I've actually observed another Artwork bug (very minor/trivial) regarding the flipper bats.

Lightning Flippers (new ones at least) actually have the Williams logo and the lightning bolt with black ink present.

Take a look at some of the TNT Amusement videos of Lightning Flipper tables they have reconditioned, and you'll see the black ink highlighting the raised plastic parts on the flipper bats.

All it would take is the flipper assets to have some black applied to the top surface of the raised plastic surfaces of the bats. Not the sides of the raised parts, just the tops.

What you're seeing is the baked in shadows Here's a Fish tales with relatively flat lighting, notice no black highlights.

And here's some custom painted lightning flippers from a Dr Who
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
What you're seeing is the baked in shadows Here's a Fish tales with relatively flat lighting, notice no black highlights.

And here's some custom painted lightning flippers from a Dr Who

Damn, I could have *sworn* I have seen a video recently from TNT with the lightning bolts highlighted in black. Perhaps it was at the request of the customer who wanted them done that way.

Disregard my OP on the topic. :(
 

switch3flip

Member
Jan 30, 2013
944
0
It's true that the fish finder is activated temporarily from the right return lane, correct? I'm pretty sure it remains unlit unless this condtion is met.

Disclaimer: I have not invested the time yet to experience the TPA tutorial, but I played this game heaps when it was around and remember the Fish Finder is a timed shot (similar to "Light Slot Machine" rollover on TZ)

You activate fish finder (then it's activated for limited time) by first shooting a lit boat ramp. Both ramps are lit at beginning of game. The first objective of a game is to shoot a boat ramp then shoot the fish finder because it always awards an extra ball first time on first ball. Then go about your preferred strategy.
 
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switch3flip

Member
Jan 30, 2013
944
0
http://androidfiles.pinballarcade.com/beta/AndroidPinballActivity_21a.apk

Fixes:

Plunger button should be more sensitive

Fish Tales:
---Softer eject from the top trap so the ball won't bounce it's way down the right orbit as often.
---Dialed both flippers into the captive ball a little better from a cradle.
---Helped the ball hug the top wall a little better into the top trap.
---Various Emulation fixes.

New tunings are great!

Plunger is very responsive.

Softer eject - aha, so that's why the extra ball gets collected right after it gets lit now. The ball ejects in path that often makes it bounce inte the lit extra ball target. No problem, just an observation.

Dialed flippers for captive ball - yes this was needed, good tuning. Very easy from left flipper now but still dangerous with the uncontrolled bouncing that follows, so it's fair enough.

Ball hugging wall better - like others said, it's easier to hit the loop entrance but I don't think the ball rejections are a problem.

Emulation - it's snappier after ball drains now


And something else I noticed is that fish tales isn't listed in the manage tables list.
 

switch3flip

Member
Jan 30, 2013
944
0
Ok, a new bug. I just had a hard volley backhand shot from the right flipper shoot the ball through the lock and the ball came back down the right loop.
 
N

netizen

Guest
You activate fish finder (then it's activated for limited time) by first shooting a lit boat ramp. Both ramps are lit at beginning of game. The first objective of a game is to shoot a boat ramp then shoot the fish finder because it always awards an extra ball first time on first ball. Then go about your preferred strategy.
??
According to the instruction you light theR inlane rollover by spelling L-I-E at the top. Then you have the ball roll through the R inlane to activate the fish finder for a limited time.

The R Inlane starts lit at the beginning of the game and will relight after each spelling of L-I-E
 

switch3flip

Member
Jan 30, 2013
944
0
??
According to the instruction you light theR inlane rollover by spelling L-I-E at the top. Then you have the ball roll through the R inlane to activate the fish finder for a limited time.

The R Inlane starts lit at the beginning of the game and will relight after each spelling of L-I-E

Ha, ha, you're right! I thought it activated by shooting the ramp because shooting the ramp feeds the ball to the inlane.
 

CycOd3liC

New member
Feb 28, 2012
404
0
Regarding the tuning for the Fish Finder Eject Hole:

I'm finding that I'm getting more rejected shots up there now than I was before. Before you tuned the path, I could hit the hole pretty much 100% of the time.

The captive ball shot is greatly improved.

I did get a "Service Dot" when I played but it disappeared pretty quickly.

Haven't been able to test whether the table coils remain energized during the match sequence yet.

(Damn working in the office cramping my Beta Testing style :p)

I know a lot of folks are having issues getting the "Fast Cast" award directly from launch. Is there a way you can tune this shot a bit more. I have managed it once in about 50 balls.

On the real table, I could get it about once every 7-8 balls. It is a tricky shot, lets not beat around the bush.

I'm finding the lock harder to hit in general since the update, and still haven't pulled off a natural fastcast. At least you've managed it once! I have about the same success rate that you do on the real table, though.
 
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