- Mar 17, 2012
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Remember that TPA's tables are faithful recreations of actual pinball machines, whose purpose was to make money for their operators. The tables had to be hard enough to keep experienced players wanting to play "just one more time" trying to get that wizard mode or replay score, yet easy enough that a novice player could get a few minutes' entertainment for his 50 cents. Tables fall at different points along this spectrum, but a table that could be "beat" would be a failed table - players would lose interest and the game would stop making money.as mentioned before, "UNLIMITED BALLS" is a must, so that the unexperienced or casual player get the chance to actually beat the tables. Only 3 balls is for a casual player very frustrating and they get easily bored which results in loosing interest and not buying more tables - but having the chance to reach all the goals and activating new modes and specials keeps them coming back for more. The casual players (and not the pinball nerds) are not willing to play 8 hours of pinball a day. Furthermore this option is unique - compared to other pinball games.
That being said, I can appreciate that not all casual players want to invest the time to become pinball wizards and that they just want to play a fun game. There are two things that could help:
- If FarSight decides to make the operator's menu available on all tables, one of the settings on every table is number of balls per game, usually adjustable from 1 to 10. Less experienced players (or even players wanting to practice on advanced modes that they can't always reach in 3 balls) could set this to 5, 7 or even the full 10 balls.
- Not all tables are the same difficulty. Some, like Theatre of Magic or Space Shuttle, are considered relatively easy. You then proceed through medium-difficulty tables (Medieval Madness, Taxi) to the real killers (Twilight Zone, Pinbot). Perhaps a rating system (one to five pinballs, maybe?) visible on the table select screen or even at time of purchase indicating how tough a particular table is, so that players who would be frustrated by difficult tables can avoid them until their skills improve?