Request General Wish List Thread

Gail R Schwartz

New member
Jun 26, 2012
39
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The wish I would want is a real arcade setting. Like a gameroom. Like the one Microsoft has.(gameroom). Everybody can come in to your personal arcade and play you. They would put a quarter (old school Price) on the machine and challenge u to a game. You could make up your arcade any way you would want. That is my wish for this game at this time.
 

Jim O'Brien

New member
Feb 28, 2012
361
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Think it would be cool if they added the glass on all the tables like they did with PHoFWC, seeing the backglass reflect off of it was an awesome effect. Hope they add online multiplayer real soon as well with video and voice chat.
 

Richard B

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Apr 7, 2012
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If they would just include access to operator's menus, a whole bunch of requests would be taken care of in one shot. Fortunately, this is something they are looking into, as long as it can be done without causing problems.
I would also like to see a non-free play mode (pressing select to add credits), mainly because some games have some cool or funny quips when you insert coins, or press start with insufficient credits. Not a huge deal, though it would move it ever closer to the real thing, as well as fuel the nostalgia, since most of us played these for the first time in coin operated settings.
 

Matt McIrvin

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Jun 5, 2012
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My fondest wish for all tables and platforms is consistently persistent settings. On the consoles, they should be per-user-profile.
 

pseudokings

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Jun 10, 2012
362
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Adjustable room lighting & Super Bright LED lighting option.

I love the vids on youtube of really nicely LEDed real pinball machines in a dark room. Just a little slider for room lighting in options would be nice, along with a Super Bright LED kit on/off toggle. Ever seen a Super Bright LEDed Bride of Pin*Bot, or TOM? Stunning. Would be willing to pay a small something for the LED Mod. Might be troublesome to do given the lighting issues that are already known, but would be really cool to see if it's possible.

Improved NUDGING. The nudging is terrible on 360, worse on PS3, and has nowhere near enough nuance.

A "free camera" to view the playfield details and backbox would be great too.

Higher res for consoles would be great, if possible. Looks good, but I've seen most of these tables in person and there is room for improvement (if the engine can hack it).

Per-table camera (and room lighting/LED toggle) settings save would be nice.

(for the parts of this that are redundant to other posts/already on the list, I'm posting my added voice to those, but I didn't read the whole thread to check to see all of what others have requested, or what FS has already said they are going to do.)
 

Tabe

Member
Apr 12, 2012
833
0
Why the heck does the game say "Installing trophies" every single time I launch it on PS3? Can we get rid of that?

Tabe
 

Daniel Osborne

New member
Feb 28, 2012
422
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I also want to see the glass back, but they've got a problem here if they do. The table sides are too low on Ripley and totan. The genie especially, he'd stick right out through the glass as his arm is higher than the level where the glass would go.
 

BonzoGonzo

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Jun 12, 2012
458
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Improved NUDGING. The nudging is terrible on 360, worse on PS3, and has nowhere near enough nuance.

care on elaborating whats so terrible about it?

i find nudging in tpa borderline broken (as in overpowered)... it really changes the trajectory of the ball with no tilt warnings whatsoever... never in rl have i played a machine so nudge forgiving...
 

Dumpstar

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Apr 17, 2012
236
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I want to see iCade support for iOS devices. Nudging is so broken due to how it's setup on touch devices, and I am sure there are similar iCade type devices for android devices that could be supported.
 

pseudokings

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Jun 10, 2012
362
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care on elaborating whats so terrible about it?

i find nudging in tpa borderline broken (as in overpowered)... it really changes the trajectory of the ball with no tilt warnings whatsoever... never in rl have i played a machine so nudge forgiving...

You pretty much said what I meant, it's overpowered and generic, aka lacking nuance, and nothing like nudging a real table. It's better than nothing, but it's "terrible" in comparison to the real thing.
And it does seem that you have to just about try to get a warning, or to tilt the tables (not that I really have a problem with that part).

Still the best digital pins ever by a loooong shot, but not perfect.
 

BonzoGonzo

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Jun 12, 2012
458
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oh, i agree too, me :eek:

hopefully the tournament option will be more strict (along with no extra balls and such)...
 

Tabe

Member
Apr 12, 2012
833
0
How about something that tracks statistics for each individual game? # of times played, # of games aborted, extra balls earned, extras per game, average score, highest # of Rudy Hits on Funhouse, and so on? Or maybe something that tracks how many times you've completed a standard/wizard goal?

Tabe
 

Jim O'Brien

New member
Feb 28, 2012
361
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I also want to see the glass back, but they've got a problem here if they do. The table sides are too low on Ripley and totan. The genie especially, he'd stick right out through the glass as his arm is higher than the level where the glass would go.

Good points there and another thing I never though of is that it would be too hard to do it justice for phones and android devices. Still would be nice to have it on the consoles though.
 

Tokyo Rose

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Jul 13, 2012
76
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@brakel

:D:D:D

@Serenseven

yes, of course - why and how the created tables is absolutly clear - but this is a computer game and not a real table. and when you're running a company you need to do a little outside the box thinking, you need to get new customers to make money to go on. And by giving the chance to train "pinball" so that the whole experience get richer and richer and the game finally really starts making fun attracts a lot of new people, i'm sure about that.
To master all the moves like stoping the ball, special shots, etc... you need to repeat the same thing over and over again - hundreds of times - and therefore you need unlimited balls (or at least, it's more convenient that way) - and don't forget, it's just an option and has nothing to do with "faithful recreation of the tables".

I must say I agree with Franky here. I feel that for new or casual players of pinball, having some sort of mode enhancing one's ability to be able to work through the tables' various features/missions either with unlimited balls , or as serenseven suggested , being able to make outlanes less hungry or increase the number of balls per game ,would be awesome. Being able to achieve some of the goals and work on the skills required to play a table well are more likely to hook more players into playing , appreciating the intricacies of the tables , and further downloading future tables ,imo.

Our recent experience with CV has helped to bring me to this conclusion. In the original release with the outlanes very rarely a factor ,I was able to get further through the game and see better what the game was about . Now that it is more difficult ,I have a better sense of what I need to do , nonetheless, and am more encouraged to want to get there . Of course, choosing to play in such a training or custom mode should deactivate high scores or goals , etc . It would be just for one's own use .As well, as an IOS player with limited nudging abilities, making the right shots is even more imperative than in regular pinball.

A personal anecdote: I handed this game over to my wife- who is not at all a pinball player- when CV was easier.She was able to get the Ringmaster as well as the high wire multiball with a bit of coaching. This pleased her to no end. Now that it is set to more realistic settings ,she is ,naturally , unable to do these things as often and rarely can be convinced to try it again, although she is entranced by the beautiful look of the game . From this ,I can imagine a number of other casual players choosing this app and becoming fairly quickly discouraged in a similar way. Could be a great way to spread the pinball gospel to more people ... :)
 
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Tokyo Rose

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Jul 13, 2012
76
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With a bit of second though , alternatively , it may be useful to do this for at least a single table -the TOTAN table given for each new download, for example. For a lot of folks, pinball is simply a matter of launching a ball and then flipping like mad to see what they can do as far as score - the skills involved in hitting the right things when and whenever, activating a scoring chance, controlling the ball, etc. are often lost and not immediately evident . A screen prompted version of cut-scenes,perhaps, or regular play ( with enhanced training features ) asking players to accomplish certain goals such as hitting ramps for combos , how to get multi balls , holding or passing a ball on flippers, start high scoring runs, etc. would take the basic game a bit beyond this , and such insights would carry over to other tables ,I think. Novice players would then realize that the game requires a certain finesse ( along with a bit of luck ), and be more likely to give the game another look once they have a sense of what needs to be done and presented with a more understandable challenge -things can happen so fast in pinball that one is often mentally left behind at times and just plays by instinct .This can be very frustrating for people new to the game . Yes , the rules are there to be read , but seeing and doing trump that , imo, and the 'lingo' of pinball will make more sense to noobs .

One way we can assist Farsight ( and hence, ourselves ) is to encourage those who have never played before or had a simplistic view of the game of pinball to give it a try . As is, I'm fairly certain that a number of friends I suggest it to may give it a go , but then dismiss it as either boring or too difficult if they explore it on their own, having little or no experience playing before. A really clever tutorial would assist a lot, and I'm sure the folks at Farsight would be better able to put one together than the suggestions that I've set out here . :D
 
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brakel

New member
Apr 27, 2012
2,305
1
With all the youtube videos available I just don't see an expansive tutorial being needed for this game. When we played pinball in the arcades we did not need tutorials. We figured it out for ourselves, shared tips with our friends and watched other players. Youtube is today's version of sharing tips with our friends and watching others play.

Let's let FarSight concentrate on making and fixing the tables.

With a bit of second though , alternatively , it may be useful to do this for at least a single table -the TOTAN table given for each new download, for example. For a lot of folks, pinball is simply a matter of launching a ball and then flipping like mad to see what they can do as far as score - the skills involved in hitting the right things when and whenever, activating a scoring chance, controlling the ball, etc. are often lost and not immediately evident . A screen prompted version of cut-scenes,perhaps, or regular play ( with enhanced training features ) asking players to accomplish certain goals such as hitting ramps for combos , how to get multi balls , holding or passing a ball on flippers, start high scoring runs, etc. would take the basic game a bit beyond this , and such insights would carry over to other tables ,I think. Novice players would then realize that the game requires a certain finesse ( along with a bit of luck ), and be more likely to give the game another look once they have a sense of what needs to be done and presented with a more understandable challenge -things can happen so fast in pinball that one is often mentally left behind at times and just plays by instinct .This can be very frustrating for people new to the game . Yes , the rules are there to be read , but seeing and doing trump that , imo, and the 'lingo' of pinball will make more sense to noobs .

One way we can assist Farsight ( and hence, ourselves ) is to encourage those who have never played before or had a simplistic view of the game of pinball to give it a try . As is, I'm fairly certain that a number of friends I suggest it to may give it a go , but then dismiss it as either boring or too difficult if they explore it on their own, having little or no experience playing before. A really clever tutorial would assist a lot, and I'm sure the folks at Farsight would be better able to put one together than the suggestions that I've set out here . :D
 

Brandon Debes

New member
Mar 29, 2012
470
0
When we played pinball in the arcades we did not need tutorials. We figured it out for ourselves, shared tips with our friends and watched other players.

While I agree with your eventual premise that FarSight should focus energy on making and fixing tables rather than producing tutorial videos, I do want to say that I have arguably gotten a lot more out of the tables that have appeared in PHOF and TPA on my console than I did in the arcades thanks specifically to the interactive ruleset explanations in the software. I didn't even realize it until now, but I had very little idea what I was trying to do on some of those tables apart from "don't let the ball drain". For example, I used to play Whirlwind all the time as a kid (and I was a kid, and that's part of it). I knew how to start a couple of the modes, but I had no idea how complex the full ruleset was. After walking through the Whirlwind tutorial in PHOF a few times boy did I get so much more out of that table! I wanted to go back and play the physical game again after that. But I couldn't find one anywhere near me to play. And that's why TPA is so important, however long it takes and however bumpy it is in these early stages.
 

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