might be on my end, when jared and i tested it i was at work, unfortunately wont' be able to test this until tomorrow, anyone let me know if you can estabilish a connection. The nat punchthrough is a handshake that goes back and forth. Basically that meant someone couldnt send or receive a udp packet
I can see all of your guys' entries into the database. The matchmaking script worked, I can see the created game entries. ill see if i can't see what might be causing an issue tomorrow morning. Around noon tomorrow ill post here, maybe we can coordinate another test, perhaps jump in the chatroom.
Has anyone been able to initiate a connection from the queue yet? going to hang in the chat for a bit.
The listing of all tables as pro upgrades is both frightening, for potential costs, and encouraging for possible upgrades to some older tables.
I am experiencing some end of game lag in HS after match but before the TPA game end UI menu pops up, if I flip to the android home screen to make sure I have wifi connectivity during that lag it interrupts the thread and the TPA game end UI will not appear at all. :/
ignore the pro upgrade thing, it's a compile issue. The lag you experienced, is that on the B or C version? B was compiled as debug (which is why I built the C). Also I am running a few checks, we can try to connect soon if you want net
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