Deltaechoe
New member
- Aug 30, 2013
- 228
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Great table with lots of bricks XD
Glad I'm not alone on that one. Even found that when quitting the table (but not the game) and going back into it made a difference. I'm really baffled by it.I play mostly on Android and was geting my head done in by this last night as well.
The same plunge strength would produce different results ball to ball and player to player. I didn't even know if the ball would be going up the ramp or slamming into a post on the plunge.
Yeah, but I don't know where the increased difficulty should come from, whether it's flipper strength, tighter ramp entry or both. For instance, several times (not in the same game) the ball went up the ramp and into the hideout spots by banking it from the rightmost red light target. No machine setup could possibly allow that kind of action... so maybe ramp steepness (as a variable, not as a graphical thing) needs to be increased. Would account for (apparent, I guess) upper-flipper power and seemingly easily landed shots.Perhaps if FS somehow was able to make the ramp shot as tricky to do as the one in BK2K, this would put up the challenge people are looking for. For that matter, upping the difficulty in ramp shots might also be the elixir for TZ.
Subjective to a point. I'd have no problem if the virtual table was setup (not in rules but in physical setup like angles and such) to be easier than usual, but when seeing scores on the leaderboards 10 times that of my best score on my own machine, something definitely needs to be tweaked to bring it more into line with real-life scores. You may say it's easy because it's easy in TPA. But seeing scores 5 times what a professional would get on a real-life table after only a few games means that something's not quite right. Scores we're seeing in HS now should only be achievable by those who can pull off the nearly-impossible, like completing LitZ or Atlantis multiple times in one game of TZ/RBION respectively.Discussing pinball preferences is like discussing who goes into a hall of fame. It's all subjective data. "High Speed" is a fast, fun, fairly easy game. More than a few people wanted it, because here it is. I'll leave it at that, I'm not gonna try to caahnge your mind if you don't like it. Now, back to runnin' red lights...
Agreed. Should be more dangerous.Once again, they have too easy to handle kickouts. Catch or dead pass them safely every time so you get to pick your lower left flipper to trap them after every single ramp shot. this lets you just repeat kicker to ramp all day long. just two freeways to light the spinners and boom.
Both the dead pass and the catch should have a chance to fail to control the ball.
well, no. Not any more. It was like this in beta for android. Any hit with upper flipper was successful ramp shot. But now it's not like that any more, it's much harder. Still easy, but not so ridiculous like before.but the virtual version means if you hit the ramp regardless of angle, you'll pretty much always make it.
As it should be! That's where the difficulty of the machine is. You make that shot easy, you make the entire table easy (which is why there's a 70m+ score on PC for HS).Yeah i have plenty of failed shots at it now where it rolls back down, but I hope in HS2 they tweak that, the lock is pretty difficult from the upper flipper on almost any machine I've ever played on.
Trust me, that's nowhere near what you'd get on a real machine. On my own (which I admit, is setup pretty steep and no carryover kickback) my highest score is 5.5mil. I don't think you'd ever find one on location that's rolled over past 10mil, unless it's setup incredibly easy and has extra balls coming out the wazoo (which is one complained I have on the TPA one... there's an extra ball score which IMO breaks it a little).I consider myself a pretty mediocre player, but I just counter-stopped it and went right up to 14mil - my second best is a meager 5mil, and the other ones are just the preset scores. I have no idea how I did that, to be honest. I also was surprised that it doesn´t record scores higher than 9.999.999 - I had to make a screenshot with the overflow number still on the display to keep it.
The more people I see with this point of view, the happier I amI´m starting to really enjoy the late 80s/ early 90s-style tables, no annoying DMD cutscenes, no dumb video modes, just pure flipping, even if it is indeed a rather simple affair.
Trust me, that's nowhere near what you'd get on a real machine. On my own (which I admit, is setup pretty steep and no carryover kickback) my highest score is 5.5mil. I don't think you'd ever find one on location that's rolled over past 10mil, unless it's setup incredibly easy and has extra balls coming out the wazoo (which is one complained I have on the TPA one... there's an extra ball score which IMO breaks it a little).
The more people I see with this point of view, the happier I am