Ohhh I'm all for this! Please please take it into consideration! Stereo would be killer but even mono, clearer audio will make the experience whole a lot different for sure!
...and as a side note please redo the ball rolling sound which is very unrealistic.
Sounds like a ****e graphics card since I get good game play at moderate settings on a core 2 duo laptop with only 4gb.
Does it not have vga out? You could play the pc version on your 52 inch
Sounds like a ****e graphics card since I get good game play at moderate settings on a core 2 duo laptop with only 4gb.
At least you don't have to be distracted by all the sounds from surrounding arcade games and sugar-high kids like at the local arcade. Even if the arcade is empty there's a T2 shooting game which turns a sound loop on by itself every 5 minutes or something really loud, I hate it.
You know what, I've changed my mind, I do agree the sound could be improved. The flipper sound could be a lot more realistic and the replay knock is a joke on TPA.
There's a friggin dance game right next to spiderman pinball at my local arcade too!!! At least it doesn't go on while idle and it's rarely used, but sometimes some crazy kids just run in and jump on it just pretending to play! If I'm like, "do you mind? " I get distracted cause now I engaged in some kind of conversation and if I ignore them I'm just boiling inside! And once this lame dude popped in and was like pro and he was trying to impress his girlfriend he was going off jumping like crazy I was just thinking this isn't happening.Oh god, tell me about it. I actually found some real machines to play the other day and there was this obnoxious Dance Dance Revolution machine blaring away next to them, even when no one was playing it. I would say it was making noise 80% of the time while idle. Also, some of the pinball machines were set too quiet to even be heard over the other pinball machines, let alone that thing.
Apparently Farsight is looking into the audio quality issues (see the sister thread about audio pitch). No official word as yet.
Currently there are no plans to increase the bitrate of the audio on iOS and Android. It’d require a lot of heavy lifting in the engine code and our resource compiler. It’s not as trivial of a change as one might assume.
I'm wondering if there'd be that much of a problem if as many sounds as possible were emulated rather than being called from a sound bank like it is currently? I obviously have no idea how much more drain that would have on CPU usage but I would think that it'd be something for the guys to look at (unless it really is taxing on the CPU/a pain to implement). I mean, I have a video game player on my iPhone that plays Genesis music fine (which uses a similar sound chip to what was used in most pins from the Sys 9 up to WPC95) and doesn't appear to stress it too much.