MadScience2006
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- Oct 5, 2012
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I've always used unlocked camera view on my devices. Front to back panning doesn't work whether or not the camera is locked or not.you needed to see this
I've always used unlocked camera view on my devices. Front to back panning doesn't work whether or not the camera is locked or not.you needed to see this
I'm not sure if it is a new problem, but what's keep bugging me a lot lately on my iPad 3 is that you can't pause a play and leave the app without the app crashing on bringing it back up. All the time...
I also get this always on the iPad 1, iOS 5.5.1. Sometimes happens even if I don't leave the app between pausing and unpausing.
I'm not sure if it is a new problem, but what's keep bugging me a lot lately on my iPad 3 is that you can't pause a play and leave the app without the app crashing on bringing it back up. All the time...
This is especially cumbersome when on the move since most of the time you don't have time to complete a whole game in time.
Anyone else with the same problem?
I have to check if the problem persists on the iPhone 5 as well.
Be that as it may, this is the first App I believe I've ever seen ever crash after resuming it, either after a screen lock, or simply running it in the background and resuming it. Note that I also *always* close off any apps that are/were running so the crashing is not due to the lack of memory/resources. TPA is the only App running.Unlike a Windows or Mac computer, which allow apps to do more or less whatever they want while minimized or in the background, the IOS operating system is extremely hostile to any background programs.
Device/OS: iPad 3, iPhone 4, iPhone 5 / iOS 6.1
Bug Description: Twilight Zone Power Ball looks exactly like a standard silver ball. It should be a whitish/grey color with no reflection. If you select a different ball "skin" under Table Menu/Extras/Custom Ball, the Powerball's appearance is correct.
Steps To Reproduce: Start Twilight Zone
Frequency: Always
I thought this was fixed? it is for me on my ipad 3, I assumed the fix came along with AFM. I'll post a screengrab when I get home.
It has to do with the amount of transparent surface area. No Good Gofers in addition to the ramps has the big transparent upper playfield. If both the ramps and the upper playfield were transparent, I assume it would be too much for older devices.
I still wish they would cut transparent "holes" in the ramps above the outlane entrances and upper flipper so we could see what was going on, though.
Take a look at creature from the black lagoon, it's full of transparent ramps + awesome hologram. No performance issues, I don't buy that explanation from FS (or should it be BS)
That hologram is not actually transparent; that's just a texture change when the Creature is displayed. The ball never goes underneath the playfield, so there is no need for actual transparency.Take a look at creature from the black lagoon, it's full of transparent ramps + awesome hologram. No performance issues, I don't buy that explanation from FS (or should it be BS)
That hologram is not actually transparent; that's just a texture change when the Creature is displayed. The ball never goes underneath the playfield, so there is no need for actual transparency.
I don't think the ball can actually get under the Theatre's ramps, and a good fraction of TOTAN's ramp is over areas where the ball does not get underneath. So all of those areas, while they make look transparent, don't actually have to be transparent.Regardless there are transparent ramps everywhere on that table. Also other tables have more going on that NGG, Totan, tom etc, way more detailed too.