I always hold it even when the rocket kicker shoots the ball into the Hitch-hiker, even though this makes no difference in TPA. I think it's an instinct left over from playing the real TZ back in the Nineties (the skill shot was one of the few things I could master). On a real TZ, I suppose there's always the chance that a badly misaligned kickout will hit the left upper flipper.
fascinating, matt! holding the flipper doubles the width of the lane at least. that image is super helpful -- the actual structure of the bumpers / camera / pinball machine / hitchhiker area is really tough to figure simply from playing TPA. i mean i figured out which shots will trigger what, but the layout underneath the "power" playfield was still a mystery.
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