meanpinball
New member
- Mar 16, 2020
- 69
- 0
My opinion on TPA changes depending on the table I play. On some tables, play is just far too easy and the ball too floaty. Ripley's Believe It or Not is both. It's almost frustrating since the ball almost never drains and you can rack up whatever score you want with a modest level of skill. The challenge is lost. Gameplay can go on almost indefinitely. The same is true for Banzai Run and Indy 500: all critical shots are too easy to make. Both Elvira tables are also far too easy.
Other tables are far more difficult, such as STTNG. TPA has done an admirable job with this table, providing a lot of entertainment value and a relatively high level of difficulty, although again, there are certain shots that behave in all too predictable ways. Addam's Family is satisfying challenging. This may be their best simulation of them all. I rank FunHouse highly among TPA tables as well.
What's frustrating is that even a recent release like Star Trek not only has the same problems with physics, it is even more pronounced. For example, the warp ramp shot is far too easy to make, and once the ball rounds the corner, it will continue on it's way upward, regardless of how slowly the ball is traveling.
I've tried to be as lenient as possible in my appraisal of TPA, but their design philosophy seems to be to make most tables as easy as possible to play, which severely detracts from their realism.
Other tables are far more difficult, such as STTNG. TPA has done an admirable job with this table, providing a lot of entertainment value and a relatively high level of difficulty, although again, there are certain shots that behave in all too predictable ways. Addam's Family is satisfying challenging. This may be their best simulation of them all. I rank FunHouse highly among TPA tables as well.
What's frustrating is that even a recent release like Star Trek not only has the same problems with physics, it is even more pronounced. For example, the warp ramp shot is far too easy to make, and once the ball rounds the corner, it will continue on it's way upward, regardless of how slowly the ball is traveling.
I've tried to be as lenient as possible in my appraisal of TPA, but their design philosophy seems to be to make most tables as easy as possible to play, which severely detracts from their realism.