BlackRainbowFT
New member
- Apr 14, 2014
- 11
- 0
(please make a new bug report thread)
Hey, once again the collision model doesn't match what we are actually seeing on screen.
Because of this the ball dips lower than the playfield and the ball "loses" its shadow (near the crane).
The same thing happens on a lot of older tables like Black Knight (on the ramps).
If any of you from Farsight intend to fix these issues, I can happily go through every single table, check for collision issues and make a list... Free QA.
I just want to be sure I don't do this for nothing because you didn't fix the art-related issues I've reported... like Z-Fighting (i.e., textures overlapping and "glitching") on monster bash and black hole.
Hey, once again the collision model doesn't match what we are actually seeing on screen.
Because of this the ball dips lower than the playfield and the ball "loses" its shadow (near the crane).
The same thing happens on a lot of older tables like Black Knight (on the ramps).
If any of you from Farsight intend to fix these issues, I can happily go through every single table, check for collision issues and make a list... Free QA.
I just want to be sure I don't do this for nothing because you didn't fix the art-related issues I've reported... like Z-Fighting (i.e., textures overlapping and "glitching") on monster bash and black hole.
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