So awhile back, a few months or so? Tom admitted to the physics being adjusted and tweaked to make tables "harder" and a little more challenging... The ones I noticed it the most on and it's mostly because they are the two that I've played the most and learned patterns I guess you could say on them, are Twilight Zone and Terminator 2...
The ball is a little more bouncy and unpredictable (which really isn't simulation, there should be some predictability) for example on the T2 table you can get a motorcycle combo loops pattern on the right orbit lane... Before the update you could hit the ball up the right orbit and hold the left flipper up so it bounces off it when it comes back around... NOW the trick after it bounced back up off the left flipper is you should know whether to let the flipper down so when the ball comes back down it would drop to the right flipper and bounce off back to the left flipper and could catch it again easily OR you could keep the left flipper up and it would come back down to it and could be caught easily...
The trick though that would let you know whether to keep holding the left flipper up or to let it down so it would bounce off the right flipper is after it bounces off the left flipper the first time it comes around it goes up higher than the bumper above the flipper and when it starts coming down again it will either just hit that left bumper that is above the left flipper and if it does that then you know to let the flipper down so it will bounce off the right flipper back to the left flipper and if it didn't hit that bumper and just came straight back down then you held it up still...
Then on Twilight Zone there was a similar thing like that to where when the ball shoots out of that box when you do a full power plunge and it would always bounce off the right flipper into the left and after it bounced off you could then hold the left flipper up so you can catch it... You can still kind of do that, but it's not as predictable as before... The loop/pattern on this table was being able to catch the ball on the left flipper and then you would shoot it up the left ramp and then when it comes back down you then hit it up the right ramp so it drops it right above the top left flipper and then you hit it into the piano to claim a box or start a mode I guess you can say... Then after the piano it would shoot out that other box, the slot machine looking box and it would bounce off the right flipper to the left and then just repeat....
I'm sure there's others, but I haven't been able to really play that long because like I and others have mentioned we spend more time adjusting the lighting settings and then just get frustrated and quit....
But those are the two tables I usually go and test after patches because I remember how much better they looked and I'm always testing those to see if the lighting, etc had been fixed yet or adjusted...
What's UNFAIR about the leaderboards and why they need to be wiped is because a lot or I should say most of the people that are high up on the leaderboards got those scores a long time ago before the physics were adjusted and I can guarantee that most of them got them doing these easy loops and patterns...
I know we don't win anything and it's just for bragging rights, but it's something to go for and it's just not really fair that we have to play on a harder, more unpredictable table then before...
It's the fair thing to do OR change the physics back to how they were before, because they were fine and as I mentioned, there is predictability on real tables because of you can do just about the same on a real table and actually if I recall, going for motorcycle loops on the T2 machine ws just as easy as it was before the changes and is a real strategy that is used in tournaments....
This is one of those things I didn't really understand either, the physics were fine for the most part and there are way more important things that needed and still need to be fixed/patched and or adjusted before even thinking about adjusting the physics and it didn't really improve anything.... That's exactly what happened to the lighting before it got adjusted and changed over a year ago, maybe two years ago now? But it was fine and the game looked better and didn't need to be adjusted and once it got adjusted it just made it worse and it's never been the same... It's gotten a little better than before but its still needs improvement...
Leave well enough alone and just tend to the things that do need fixing, adjusting, and patched...
The ball on those tables now fell way too light and too bouncy... There's times I've seen it go extremely fast after it bounces off something that shouldn't affect the ball like that, especially when its coming down and bounces back up, it shouldn't gain that much speed because the table is supposed to be at a pitch and if its coming down and bounces off a flipper for example, then it shouldn't gain speed after it bounces off because it's going up the incline, if anything it should slow it down....
But the are times it looks like one of those little rubber bouncy balls that you can get out of a gumball machine...
Ugh, it's just so frustrating all the issues that wasn't around before and now it's just a mess and on top of the look/lighting always looking off and not as good as it used to be, now the physics are wonky and just doesn't feel right....
That's why I stress it would ultimately be best to just build a whole new version from the ground up utilizing the PS4 hardware and software to its fullest potential... Heck I bet you developers would even be surprised how much better it would look and maybe even be easier to implement updates and patches without something always breaking....
But anyways, please either wipe the leaderboards so everyone has to get high scores on these newly adjusted tables or put the physics back to how they were before...
The ball is a little more bouncy and unpredictable (which really isn't simulation, there should be some predictability) for example on the T2 table you can get a motorcycle combo loops pattern on the right orbit lane... Before the update you could hit the ball up the right orbit and hold the left flipper up so it bounces off it when it comes back around... NOW the trick after it bounced back up off the left flipper is you should know whether to let the flipper down so when the ball comes back down it would drop to the right flipper and bounce off back to the left flipper and could catch it again easily OR you could keep the left flipper up and it would come back down to it and could be caught easily...
The trick though that would let you know whether to keep holding the left flipper up or to let it down so it would bounce off the right flipper is after it bounces off the left flipper the first time it comes around it goes up higher than the bumper above the flipper and when it starts coming down again it will either just hit that left bumper that is above the left flipper and if it does that then you know to let the flipper down so it will bounce off the right flipper back to the left flipper and if it didn't hit that bumper and just came straight back down then you held it up still...
Then on Twilight Zone there was a similar thing like that to where when the ball shoots out of that box when you do a full power plunge and it would always bounce off the right flipper into the left and after it bounced off you could then hold the left flipper up so you can catch it... You can still kind of do that, but it's not as predictable as before... The loop/pattern on this table was being able to catch the ball on the left flipper and then you would shoot it up the left ramp and then when it comes back down you then hit it up the right ramp so it drops it right above the top left flipper and then you hit it into the piano to claim a box or start a mode I guess you can say... Then after the piano it would shoot out that other box, the slot machine looking box and it would bounce off the right flipper to the left and then just repeat....
I'm sure there's others, but I haven't been able to really play that long because like I and others have mentioned we spend more time adjusting the lighting settings and then just get frustrated and quit....
But those are the two tables I usually go and test after patches because I remember how much better they looked and I'm always testing those to see if the lighting, etc had been fixed yet or adjusted...
What's UNFAIR about the leaderboards and why they need to be wiped is because a lot or I should say most of the people that are high up on the leaderboards got those scores a long time ago before the physics were adjusted and I can guarantee that most of them got them doing these easy loops and patterns...
I know we don't win anything and it's just for bragging rights, but it's something to go for and it's just not really fair that we have to play on a harder, more unpredictable table then before...
It's the fair thing to do OR change the physics back to how they were before, because they were fine and as I mentioned, there is predictability on real tables because of you can do just about the same on a real table and actually if I recall, going for motorcycle loops on the T2 machine ws just as easy as it was before the changes and is a real strategy that is used in tournaments....
This is one of those things I didn't really understand either, the physics were fine for the most part and there are way more important things that needed and still need to be fixed/patched and or adjusted before even thinking about adjusting the physics and it didn't really improve anything.... That's exactly what happened to the lighting before it got adjusted and changed over a year ago, maybe two years ago now? But it was fine and the game looked better and didn't need to be adjusted and once it got adjusted it just made it worse and it's never been the same... It's gotten a little better than before but its still needs improvement...
Leave well enough alone and just tend to the things that do need fixing, adjusting, and patched...
The ball on those tables now fell way too light and too bouncy... There's times I've seen it go extremely fast after it bounces off something that shouldn't affect the ball like that, especially when its coming down and bounces back up, it shouldn't gain that much speed because the table is supposed to be at a pitch and if its coming down and bounces off a flipper for example, then it shouldn't gain speed after it bounces off because it's going up the incline, if anything it should slow it down....
But the are times it looks like one of those little rubber bouncy balls that you can get out of a gumball machine...
Ugh, it's just so frustrating all the issues that wasn't around before and now it's just a mess and on top of the look/lighting always looking off and not as good as it used to be, now the physics are wonky and just doesn't feel right....
That's why I stress it would ultimately be best to just build a whole new version from the ground up utilizing the PS4 hardware and software to its fullest potential... Heck I bet you developers would even be surprised how much better it would look and maybe even be easier to implement updates and patches without something always breaking....
But anyways, please either wipe the leaderboards so everyone has to get high scores on these newly adjusted tables or put the physics back to how they were before...